dCukkk399 Posted July 20, 2025 Report Posted July 20, 2025 Greetings community, new to here and in need of help. :{ First of all below is a list of mods I'm using. Spoiler Mods, sorted by dependency: aculinaryartillery, allclasses, ancientarmory, bettertraders, chickenfeed, chiseltools, domesticanimaltrader, geoaddons, long-term_food, manualtoolcrafting, millwright, navarliocustoms, overhaullib, pigfeed, primitivesurvival, quicklimepk, shiversbedrifters, translocatorengineeringredux, viescraftmachines, vintageengineering, game, vsimgui, alchemy, ancienttools, animalcages, apegrapes, egocaribautomapmarkers, betterfirepit, BetterProspecting, betterruins, biomes, blacksmithenhancements, blocksoverlay, butchering, canjewelry, carryon, cartwrightscaravan, combatoverhaul, commonlib, composter, configlib, configureeverything, danatweaks, electricalprogressivecore, expandedfoods, extrainfo, foodshelves, fromgoldencombs, herbarium, hudclockpatch, immersivewoodchopping, kevinsfurniture, knapster, krpgenchantment, maltiezcrossbows, maltiezfirearms, mobsradar, spearexpantion, petai, rifteye, rpgdifficulty, rustboundmagic, smithingplus, stonebakeoven, storageoptions, swordz, th3dungeon, toolsmith, tstools, undergroundminesprogression, creative, vsinstrumentsbase, survival, vsvillage, workbenchexpansionpatch, xlib, armory, bettersmelting, cats, classcompatpfwhop, electricalprogressivebasics, em, foxtaming, harepet, helvehammerext, itemrarity, rivergen, shearlib, stonequarry, th3dungeontopentrance, vsvillageaged, vsvillageindustrial, vsvillagetowers, wildcraftfruit, wolftaming, xinvtweaks, xskills, bricklayers, electricalprogressiveqol, exoskeletons, tailorsdelight, veep, wool, xskillsnewclassesexp, electricalprogressiveequipment Then it comes to the problem. When I tried to forge an item on an anvil, the recipe selection menu bumped up in a LONG way like this.(Well I confess for having too many mods installed:P) This is a bit annoying as I could not see the name of an workable item as it was all the way down to the bottom of this menu. Changing UI scale worked but shifting back from tiny to TITANIC was annoying too. Furthermore, this phenomenen applied on clayforming ui, too. However, if I abandoned the current clayforming process and opened a new instance, the shape of recipe ui reverted to normal one. Then If I were to open the forging recipe now, miracle happened. However this magic worked only once. Another instance then all the UIs changed back to those LONG vertical versions again. Could some good sirs please give me some insights on this? Thanks!
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