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Greetings community, new to here and in need of help. :{

First of all below is a list of mods I'm using.

Spoiler

Mods, sorted by dependency: aculinaryartillery, allclasses, ancientarmory, bettertraders, chickenfeed, chiseltools, domesticanimaltrader, geoaddons, long-term_food, manualtoolcrafting, millwright, navarliocustoms, overhaullib, pigfeed, primitivesurvival, quicklimepk, shiversbedrifters, translocatorengineeringredux, viescraftmachines, vintageengineering, game, vsimgui, alchemy, ancienttools, animalcages, apegrapes, egocaribautomapmarkers, betterfirepit, BetterProspecting, betterruins, biomes, blacksmithenhancements, blocksoverlay, butchering, canjewelry, carryon, cartwrightscaravan, combatoverhaul, commonlib, composter, configlib, configureeverything, danatweaks, electricalprogressivecore, expandedfoods, extrainfo, foodshelves, fromgoldencombs, herbarium, hudclockpatch, immersivewoodchopping, kevinsfurniture, knapster, krpgenchantment, maltiezcrossbows, maltiezfirearms, mobsradar, spearexpantion, petai, rifteye, rpgdifficulty, rustboundmagic, smithingplus, stonebakeoven, storageoptions, swordz, th3dungeon, toolsmith, tstools, undergroundminesprogression, creative, vsinstrumentsbase, survival, vsvillage, workbenchexpansionpatch, xlib, armory, bettersmelting, cats, classcompatpfwhop, electricalprogressivebasics, em, foxtaming, harepet, helvehammerext, itemrarity, rivergen, shearlib, stonequarry, th3dungeontopentrance, vsvillageaged, vsvillageindustrial, vsvillagetowers, wildcraftfruit, wolftaming, xinvtweaks, xskills, bricklayers, electricalprogressiveqol, exoskeletons, tailorsdelight, veep, wool, xskillsnewclassesexp, electricalprogressiveequipment
 

 

Then it comes to the problem. When I tried to forge an item on an anvil, the recipe selection menu bumped up in a LONG way like thisrecipe menu strechted a bit too long.(Well I confess for having too many mods installed:P)

This is a bit annoying as I could not see the name of an workable item as it was all the way down to the bottom of this menu. Changing UI scale worked but shifting back from tiny to TITANIC was annoying too. 

 

Furthermore, this phenomenen applied on clayforming ui, too. anothervictim.png.10f16f4e6ad8abc8d89ecdc82a7709bd.pngHowever, if I abandoned the current clayforming process and opened a new instance, the shape of recipe ui reverted to normal one.however.png.18b64bab7a4ab0d768214ef7c5944502.png Then If I were to open the forging recipe now, miracle happened.magic!.png.32656a3b91d0fb824aa15db9f304df08.png

However this magic worked only once. Another instance then all the UIs changed back to those LONG vertical versions again. Could some good sirs please give me some insights on this? Thanks!

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