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Posted

Tools really feel expendable and there's no sense of ownership or connection when they just break after a while to inevitably be replaced, especially with hammers, I feel like a grindstone or a simple interactive repair system could really help this, while still keeping the incentive to upgrade tools because of increased speed and tool tiers etc.

Also I really think the restrictiveness of things like repairing clothes to tailors is annoying seeing as we cant develop these skills in any way, and it honestly feels pretty bad considering how fragile clothes are, my fur clothes last like 20 minutes if I get attacked, I understand an incentive is needed to choose clothier but I don't think entirely locking players out of maintaining their clothes is the way to do it, I think a sewing bench or something similar could really help in an easy and immersive way to repair them.

  • Like 3
Posted

I thought clothes repair with flax twine and linen was available to all classes. Sewing kit just gives you more repair per flax spent.

I do think weapon/tool repair would eventually be nice to have, but recycling metals from them would be a good first start, since we already have that mechanic for some metal items.

  • Like 1
Posted
5 hours ago, Lugh Crow-Slave said:

My problem with tool repair is the same as the problem I had with mending in minecraft. It turns loops into lines. Once you have all your steel tools and armor you no longer need to keep getting more iron and the like

In Minecraft that usually happens because of mending. Otherwise, repair still costs an ingot. Which isn't a huge cost, but you still need to get more of that metal.

Being able to recycle a portion of materials from metal tools and weapons in VS would basically serve the same purpose, but with a lot more control over how much you get back and how much you need to invest each time. So there's definitely enough levers here to keep the loops while not making the player feel like they're pushing a boulder.

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