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Update on the direction I'll be taking my server, as the stable release for chapter 2 is on the horizon somewhere. Clean restart? RP? No mods? Share your input.


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Posted (edited)

Server update and community update for those that follow me, or play on my sever/post in our discord RP forums:
Just wanted to give the community an update on what our plans are for the server as chapter 2 comes closer to a stable release.
As mentioned in https://discord.com/channels/1110385036043223091/1110396787191189576/1405635462881607692, it is impossible to update our heavily modded pre-chapter 2 stable release world into the latest stable version when it does drop. Regardless if we were updating along the way.
On release day, we will start a whole new world. The old server will be hosted for 30 days, and another world file will be posted at the close of the server.

  •  Will there be mods on the future Chapter 2 Stable Release server? 

Likely if we launch on release day it will be Vanilla and mods that do not require to installed on world gen can be added as they update to the new version. Obviously They won't be available on launch day.

  •  Will the rules be the same?

The rules will likely be very similar, with a Poll before launch asking the community if they would like to see changes.

  • What about Roleplay Proximity Voicechat?

Please make use of the "Join to Create" Channel, (a discord bot run channel) which will move you to your own custom channel, and in the text chat of that voice channel, set the name and status to reflect the activity. If someone has already made a "Vintage Story" themed VC, you can join that one. **Don't be afraid to start the voicechat even if you're the only one on.** In fact, if you open up a VC for something, and ping the role, people are more likely to join. When Proximity VC gets updated, we will add it.

  • What about accessibility mods for disabilities? 

Until they get updated, we will do our best as admins to reasonably accommodate you. Whether that be pitching in clay for colorblind players, making the resource gathering speed quicker for carpel tunnel, or anything someone suggests, we are totally open to it.

  • Will the server be more or less roleplay focused than the one running now?

Although my plan for this Vintage Story server was for it to be roleplay heavy, I cannot force players to do things. I would love for the new server to have more of a roleplay focus than this one, but for that to happen, *people need to roleplay.* we have awesome books and lore buildings to explore and visit other players when they are on, however I haven't seen much of that happening. The first event we hosted was awesome, a lot of people showed up and were talking to eachother on proximity voice, and being incredibly helpful team players for finishing the story location, however there was no roleplay. Which is fine! I am so happy everyone got on, locked in, and enjoyed their preferred gameplay experience.

When I did try to host a Arena-Inspired Roleplay event, hoping to attract not just our gritty technical players but also our story-driven RP players, it really fell through. I got a lot of help actually setting up the gambling system from @nonchalantanthony, but when it came to interest in helping build, even with the offer of letting people temporarily use creative mode, and people actually signing up and showing interest in the event, it completely fell through.
I believe this is because a lot of or player base has finished all their goals for the game so far, and are waiting for Chapter 2.

Hopefully, with a surge in activity on release, we can host a settlement event, with a focus on Roleplaying in Voice & Text chat, to help establish player characters and their relationships with others from jump to set the vibe for the server.
 

Edited by cosmobeau
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