joshua hurlock Posted August 26, 2025 Report Posted August 26, 2025 My mate and I are trying to run up a new server hosted on his end. Confirmed I was able to join the server but as soon as the game finished loading it crashes. Any help would be greatly appreciated. We have restarted the server. Cheers. Running on 64 bit Windows 10.0.19045.0 with 16309 MB RAM Game Version: v1.21.0 (Stable) 26/08/2025 8:21:10 PM: Critical error occurred Loaded Mods: game@1.21.0, creative@1.21.0, survival@1.21.0 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.API.Common.Entities.Entity.<>c__DisplayClass139_0.<Initialize>b__1() in VintagestoryApi\Common\Entity\Entity.cs:line 612 at Vintagestory.API.Datastructures.SyncedTreeAttribute.FromBytes(BinaryReader stream) in VintagestoryApi\Datastructures\AttributeTree\Other\SyncedTreeAttribute.cs:line 236 at Vintagestory.API.Common.Entities.Entity.FromBytes(BinaryReader reader, Boolean isSync) in VintagestoryApi\Common\Entity\Entity.cs:line 1910 at Vintagestory.API.Common.EntityAgent.FromBytes(BinaryReader reader, Boolean forClient) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 791 at Vintagestory.Client.NoObf.ClientSystemEntities.updateEntityFromPacket(Packet_Entity entitypacket, Entity entity) in VintagestoryLib\Client\Systems\Entities.cs:line 426 at Vintagestory.Client.NoObf.ClientSystemEntities.createOrUpdateEntityFromPacket(Packet_Entity entitypacket, ClientMain game, Boolean addToLoadQueue) in VintagestoryLib\Client\Systems\Entities.cs:line 417 at Vintagestory.Client.NoObf.ClientSystemEntities.<>c__DisplayClass8_0.<HandleEntityLoadedPacket>b__0() in VintagestoryLib\Client\Systems\Entities.cs:line 222 at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 779 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 745 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 113 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95 Event Log entries for Vintagestory.exe, the latest 1 ================================== { TimeGenerated = 26/08/2025 8:17:49 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.0.0, time stamp: 0x68760000 Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad Exception code: 0x40000015 Fault offset: 0x00000000000df046 Faulting process id: 0x70d0 Faulting application start time: 0x01dc16716eb28acd Faulting application path: C:\Users\Josh\AppData\Roaming\Vintagestory\Vintagestory.exe Faulting module path: C:\Users\Josh\AppData\Roaming\Vintagestory\Lib\openal32.dll Report Id: 0a063135-b621-434d-b932-987998272993 Faulting package full name: Faulting package-relative application ID: }
joshua hurlock Posted August 26, 2025 Author Report Posted August 26, 2025 Sorry forgot to advise no mods in server.
joshua hurlock Posted August 26, 2025 Author Report Posted August 26, 2025 Another update, we have down graded to 1.20.12 and we are getting the same error message.
Char44 Posted August 28, 2025 Report Posted August 28, 2025 I've had the same issue with updating my game to 1.21.1 and it's refusing to load any data if with me being the host. Only solution I've found is downgrading to 1.20.12 and restarting the server. Are you using a client server or your own?
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