Wahazar Posted November 6, 2025 Report Posted November 6, 2025 Currently, repaired translocator is trying to spawn another one, far away. Is does work fine in singleplayer, but in case of long-running multiplayer server (especially with spawn radius 5000, like in wilderness survival preset), translocators are struggling to find "empty" spot to spawn another one. Player need to wait lot of time, and if lucky, finally another translocator is spawned somewhere below sea. But there is risk, that no free chunks exist within 8k range (for example, our map has more than 30 GB and we started to run into such problems). Therefore I propose to implement some kind of timeout, maybe 20s, if translocator can't spawn its counterpart due to lack of empty map, server should seek for already existing unrepaired translocator instead. If none exist within range, standard seek should to be continued. 1 2
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