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Pullable carts, idea for effective bulk transport while still keeping it balanced gameplay-wise


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One thing i'd love to see in the game, especially now that we have a rideable mount is a functional cart for with transport capability, plenty of times i had to end loot/harvesting runs early because backpack got full. But of course such a thing would quickly be overpowered unless it was balanced somehow and I think I have some good ideas for it

  • carts can be built as soon as player has hammer, chissel and saw
    • cart is made from a main body part, 2 wheels and the pulling handle
      • every part has different versions depending on the ingredients
        • wooden parts held together with sticks and rope is the simplest and least durable version
        • carts can be made of different quality parts with metals which can be swapped individually later on
    • versions with metal parts have more durability and storage
      • first version maybe only has storage similar to 1 double chest
        • larger lategame carts have storage similar to maybe 3-4 double chests 
          • lategame carts also gonna be innefective for the player to pull alone even while empty
    • carts can be pulled by both player and the mount
      • cart has its own weight system based on stack size and amount of inventory slots filled
        • player not gonna be very effective at moving filled carts

Ofcourse this large item capasity would be very op even with the weight/speed penalties, so:

    • carts are easily damaged/destroyed by even a 1 block drop
      • the heavier the more damage
        • less damage if landing on soft ground
      • maybe need spare wheels if this happens/wheels are the first to break
        • broken wheels and body part will only be usable for firewood
          • parts with metal can be harvested with a hammer and chissel for nuggets of the metal
    • for effective cart usage the player has to make hard floor roads and slopes(stairs or chisseled blocks, the less of a slope it is the easier it is to pull up)
      • driving on soft ground such as sand, gravel, dirt, etc will add to the weight with a multiplying effect based on its inventory weight and how soft the ground is
        • a filled cart even with a mount pulling it might be impossible to move while its on some soft blocks
    • storing food in it might attract animals similar to troughs
      • bigger animals might damage the cart
      • animals brave enough to face the player can attack even while player is pulling the cart
        • will focus on cart first because of the easy access if its prefered food is stored
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