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I'm in the process of trying to plan out a structure for a multiplayer community that doesn't depend on any single player staying active in the game indefinitely. In other words, I'm looking to work out a mechanism for succession plans, ways to transfer ownership/control of a group or a claim to a new owner.

I know I can, as the owner of a claim, grant full build/destroy access to other players, but is there some way, short of releasing the claim to be reclaimed by a successor, that I can hand over the ability to grant/revoke permissions on the claim? Simply releasing the claim and starting a new one could be really awkward and error-prone, not just because the shape of the original claim may be a complex of multiple cuboids, but also because its existing permissions structure may be include a bunch of different individuals and groups. (The workaround would be for all the claim commands used to create or modify the claim to be recorded in an in-game Deed book, but that's still pretty ugly.)

Similarly, can the ownership of a Group be transferred? I know you can designate other players with Operator status so they can invite/revoke other players to the group, but if operators cannot name new operators, this only prolongs the inevitable by one generation.

Are there commands mods can use to change ownership of these things?

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