Reizeron Posted December 14, 2025 Report Posted December 14, 2025 (edited) This forum topic would hopefully serve well as a place for me to post more in-depth info about my mod as well as general musings. DOWNLOAD HERE This mod adds lots of various craftable resource items to the game and integrates them into existing production chains, drawing strong inspiration from real life recipes. Short list of new resources: Wood and kelp ashes Starch Soda ash New glue types Oils and rendered fats Soaps Grease Glass batches Metal wire ...and more! In-depth list of new resources and recipes: Tree bark: Spoiler Tree bark is now a byproduct of debarking logs. Additionally, debarking is now done using a hoe (which is similar enough in look and function to an adze, an actual tool ised in debarking irl) instead of a hammer+axe combination. This makes bark and debarked logs available as early as the Stone Age and gives some extra utility to a previously very underused tool. Tree bark has multiple uses: It can be burned into wood ash, resulting in half as much ash as you would get from the whole log. Oak and Acacia bark can be used to make tannins the same way the logs are. Bark can be used to make improvised wood armor and a crude shield. Fibrous bark of Birch and Redwood trees can be processed into bark strands which can in turn be used to make many different items. New fibers: Spoiler Bark strands: Spoiler Bark strands are a type of fiber that can be used to make: Bark baskets, bark chests, bark skeps, bark basket traps, rush matting, beenades, hunter backpacks and ropes - all in a similar vein to reeds and papyrus. Bark cordage (a type of thread). Bark cordage A type of cordage made of bark fiber, it can be used to make sieves or as a bowstring in the bow recipes. Washed flax fibers A new processed version of raw flax fibers. Raw flax fibers are now much less efficient when turning them into flax twine, so wash them first if you can. To wash the fibers you need to seal them in a barrel with any kind of detergent (lye, caustic lye or soapy water). Raw sinew To compensate for reduced twine yield from raw flax fibers, you can now extract raw sinew from bushmeat, which can then be turned into sinew cordage. Sinew also now replaces bushmeat in the recurve bow recipe. Sinew cordage Made by combining 4 raw sinew pieces. Can be used instead of flax twine when making bows or leather clothing and armor. Starch Starch made by sealing starch-rich dough (or rice mash) and water in a barrel. Can be used as an additive in papermaking or to make starch glue. Ashes and lyes: Spoiler Wood ash Made by burning wood logs in a firepit. Hard woods like beech, maple, oak and walnut produce twice as much wood ash. Kelp ash Similar to wood ash, made by burning seaweed in a firepit (seaweed plants now drop their own blocks when broken, much like wild vines). Kelp and bladderwrack produce twice as much soda ash. Potash lye Made by sealing wood ash with water in a barrel. Can be used to soak leather, make soap, as a simple detergent or processed further. Soda ash lye Similar to Potash lye, made by sealing kelp ash with water in a barrel. Can be used to soak leather, make soap, as a simple detergent or processed further. Potash Made by boiling potash lye in a cooking pot. Can be used as a P fertilizer, but due to much better availability doesn't give a permanent P boost anymore - that bonus was moved to powdered sylvite, which you can now use directly. Can be dissolved back into potash lye or processed further. Soda ash Made by boiling soda ash lye in a cooking pot. Can be dissolved back into soda ash lye or processed further. Caustic potash Made by boiling potash and slaked lime in a cooking pot. Can be dissolved in water in a barrel to create caustic potash lye. Caustic soda Made by boiling soda ash and slaked lime in a cooking pot. Can be dissolved in water in a barrel to create caustic soda lye. Caustic potash lye A more resource-efficient version of potash lye. Can be used to soak leather, make soap or as a simple detergent. Caustic soda lye A more resource-efficient version of soda lye. Can be used to soak leather, make soap or as a simple detergent. Oils and fats: Spoiler Various grains, legumes, vegetables and nuts can now be pressed in a fruit press to extract oils, with new mash types as a byproduct: Linseed oil made from flax grain Rice bran oil made from rice grain Peanut oil made from peanuts Soybean oil made from soybeans Sunflower oil made from sunflower seeds Olive oil made from olives Walnut oil made from walnuts Animal fat can also be rendered into a liquid version. Oils and fats can be used to create soaps and greases. Soap: Spoiler There are two main types of soap. Soft soap is made by boiling potash lye or caustic potash lye and any kind of oil in a cooking pot. Soft soap is slightly more efficient than hard soap, producing more soapy water per item, but can stack less both on ground and in the inventory, making it more difficult to transport. Hard soap is made by boiling soda lye or caustic soda lye and any kind of oil in a cooking pot. It's slightly less efficient but much easier to store and transport. Fine soap is a subtype of hard soap made using high quality oil like olive or walnut and with the addition of milk, honey or various flowers. It is more efficient than soft soap. Soap can be dissolved in water to create soapy water, or boiled with oil again to create grease. Grease: Grease is made by boiling soap and oil in a cooking pot. It is now used as a lubricant in machinery recipes instead of simple fat. Additionally, you can make simple grease by boiling together some lime and any kind of oil. Glue: Spoiler There are three new types of glue. Animal glue is made by boiling animal bones, hides or sinew in a cooking pot. Casein glue is made by boiling curdled milk and either any lye or diluted borax in a cooking pot. Starch glue is made by boiling starch and either any lye or diluted borax in a cooking pot. Glues are now used in machinery recipes instead of simple resin. A new glass production pipeline: Spoiler Quartz glass has been renamed to "cloudy glass" and is not created using clear quartz anymore. Instead, cloudy glass batches are made by mixing crushed granite, chert or sandstone sand with potash or soda ash. Clear glass batches are made by mixing crushed quartz with either lime and potash or soda ash, or crushed galena. Staining agents can be added to clear glass batches to influence their color: Glass coloring: Adding crushed chromite produces green glass Adding crushed copper (new!) produces blue glass Adding crushed rhodochrosite (new!) produces violet glass Adding crushed gold (new!) produces red and pink glass Adding sulfur produces yellow glass Adding ilmenite produces brown glass Adding pentlandite (new!) produces smoky glass Glass batches can then can be smelted in a bloomery to produce corresponding glass lumps. Glass lump: Glass lumps can be used directly to produce such items as leaded glass panes, or they can be smelted together on a firepit to produce a corresponding glass block. Cloudy glass lump turn into cloudy leaded glass panes. Clear glass lumps or clear quartz pieces turn into regular leaded glass panes. Oiled paper pane: A new non-translucent type of window pane, oiled paper pane, can be created using boards, parchment and oil. Metal wire: Spoiler Various kinds of metals now can be smithed into metal wire. Lead and zinc wired are now used to produce leaded glass panes Copper and bronze wires can be used to create new, more durable kinds of papermaking sieves Brass wire and clear glass lumps can be used to create spectacles Gold wire and a red glass lump can be used to create a golden necklace Silver wire and a blue glass lump can be used to create a silver arm chain Iron and Steel wire can be used to create a new fence type - barbed wire fence. Books: A small change, books now require binding to craft, which can be either a flax twine or any kind of glue. This mod started with me just wanting to add new glue types but then snowballed into a whole new interconnected production net, mostly based on wood and kelp ash and their derivatives. Honestly, prior to making this mod I had no idea host how many uses these had. Edited December 14, 2025 by Reizeron
Recommended Posts