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Posted

In real life, acorns make a great survival food... if you can put in the work nessicary. They are protein rich, shelf stable, and can be used to make flour. The only issue is that the vast majority of acron species will taste like bitter metal if you try and eat it straight. I think this sets up acorns perfectly for a long-lasting protein source while remaining balanced. Plus I had assumed I could use them to get tannins like in real life, and now I have a useless chest full of them.

Ive used acorns in real life to extract tannins and make cookies, here's how I would translate it to the game.

Step 1: Put acorns in the crafting grid under a hammer to get shelled acorns. There could be a chance to lose the acorn without getting anything back here for realism in regards to bad nuts, but that doesn't sound super fun to me. However, they should become perishable once the shell is removed.

Step 2: Place in a barrel with water and allow to process for about 2 in game days. Remove the soaked acorns from the weak tannin water they have made.

Step 3: place the soaked acrons onto the fire pit to dry and finally get your processed acorn.

Processed acorns could then be put back on the camp fire for roasted acorns, or ground in a quern for protein flour.

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Posted

Nice suggestion, this is something that I've thought of suggesting myshelf! Of course, acorn drop rates should be increased.

It would be even cooler if we had a couple of different oak species: Olm oaks in the south and white oaks in the north could both have easy to process acorns likeyou have described but red oaks could require an aditional soaking stage as their acorns are much bitter due to them having more tannins (wich, in turn, could make them more usefull for leather making).

I think that, in general, we need more nuts and more wild plant resources

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