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Posted

I just started playing vintage story and have been having an incredible time, I'm about 60 hours into my modded nomap playthrough using the cartography mod. This game is seriously beautiful, it's so easy to get lost walking around looking at mountains and picking flowers. Especially with nomap, and the river mod, I haven't felt this immersed in a game in forever. Something about this game that kinda surprised me was just how scary this game is, the enemies are horrifying without even trying. I think some kind of sub-aquatic content could be incredibly interesting and it would fit with the steam-punk/eldrich horror theme. 

I've always had somewhat of an obsession with water, the deeper the better, I made one of my first houses in minecraft under water and it took me forever. Ever since I played subnautica for the first time I thought "This is the genre we've been waiting for, this is so scary and cool" and I imagined there would be minecraft modpacks made that would build on the concept. Many were released and I truly tried them all, but it always just felt boring on a fundamental level, the water wasn't deep, the monsters weren't scary, it didn't feel like an alien world. Subnautica's base building was incredibly cool to me but It never felt like you were free to build whatever you wanted, there was little room for creativity because of the number of premade building pieces. No man's sky also tried making under-water content but faced the same problems minecraft did, the water was shallow and empty. I've tried a lot of games trying to scratch this sub-aquatic eldrich horror craving 🤣. The abyss from terraria calamity mod, the city from bioshock, iron lung, Biolum VR, 

I think Vintage Story is uniquely perfect for this highly specific genre, it would be an incredible gameplay experience. There is a mod in development "Abyssal Depths" but it is one of the only aquatic mods in the DB, and it is also a single author who made it for a comission. I would make the mod myself if I knew anything about making mods and am honestly thinking of learning how to mod just to make something. I think introducing a tag for aquatic mods in the DB (or like a competiton?) could be a good start, but I was wondering if anyone has any ideas for what kind of things would fit this elusive "sub aquatic eldrich horror" idea. 

 

ideas for progression: rivers, coral reefs, submerged caves, aquifers, cenotes, Ocean, trench. each of these could have a polar/tropical/normal variant. maybe like, magma tubes and a secret subterranean ocean like in the calamity mod. Also love the idea of different tiers of diving suits/marine vehicles and resources.

 

 

  • Like 6
Posted

Interesting you mention that mod - I literally just came up with that suit idea a few days ago. Seeing it there is brillient so thank you.

I also want an immersive ocean experience and have just been compiling a list of a whole host of critters. I'm hoping to get into modding as well to try and make something happen because I want it - although at this stage I'm probably the same level as you honestly.

All the same, here's the list I got so far - there's a mix of freshwater, oceanic, reef, and deep ocean in there. For the ocean stuff I was aiming for "Thallasophobia" - The ocean is scary for a reason >:0 - Seriously though, check out the photos of some of these things

Alligator Gar
Amazon River Dolphin
Barreleye Fish
Banded Sea Krait (Sea Snake)
Bathynomus Giganteus (Giant Isopod)
Beluga Whale
Bigfin Squid
Blacktip Reef Shark
Black Sea Devil (Anglerfish)
Blobfish
Bootlace Worm
Bottlenose Dolphin
Box Jellyfish
Bluefin Tuna
Blue-Ringed Octopus
Bluespotted Ribbontail Ray
Blue Whale
Bull Shark
Coconut Crab
Cod
Colossal Squid
Comb Jelly (Ctenophore)
Common Bream
Common Carp
Common Chub
Common Cuttlefish
Common Octopus
Common Roach
Common Salp
Cone Snail
Electric Eel
Electric Ray
Esox (Pike)
Flamboyant Cuttlefish
Flounder
Flower Urchin
Flying Fish
Ghost Crab
Giant Basket Star
Giant Clam
Giant Oarfish
Giant Octopus
Giant Squid
Goblin Shark
Gray Whale
Great White Shark
Greenland Shark
Hagfish
Halibut
Hammerhead Shark
Hermit Crab
Horseshoe Crab
Humbolt Squid
Humpback Whale
King Crab
Krill
Lamprey
Largemouth Bass
Lionfish
Lion's Mane Jellyfish
Lobster
Long-Spined Sea Urchin
Manatee
Manta Ray
Mantis Shrimp
Marble Trout
Marlin
Milkfish
Mola Mola (Sunfish)
Monkfish
Moon Jellyfish
Moray Eel
Mussel
Narrownose Chimaera
Narwhal
Nautilus
Nudibranch (Sea slug)
Nurse Shark
Orca / Killer Whale
Parrotfish
Pearl Oyster
Pelican Eel
Perch
Plaice
Porbeagle Shark
Portuguese Man o' War
Praya Dubia
Predatory Tunicate
Purple Sea Urchin
Pyrosome
Rainbow Trout
Red-Bellied Piranha
Red Sea Urchin
Red Snapper
Sailfish
Salpa Thompsoni
Sardine
Sea Apple
Sea Cucumber
Sea Lily (Feather Star)
Sea Spider
Skate
Smooth Dogfish (Shark)
Common Sole
Sperm Whale
Spider Crab
Spiny Dogfish (Shark)
Stingray
Stonefish
Striped Red Mullet
Sunflower Sea Star
Swordfish
Thresher Shark
Tiger Prawn
Tiger Shark
Tiger Trout
Tripod Fish
Tube Anemone
Vampire Squid
Viperfish
Walleye
Wels Catfish
Whale Shark
Yellow-Bellied Sea Snake
Yellowfin Goatfish
Yellowfin Tuna

  • Like 1
Posted

I agree, I would love more aquatic content. Its not something most people think about, but the more filled out areas like lakes and oceans are in a game, the deeper the world feels. Swimming, or sailing over an ocean, knowing that there is a whole other side of the game to explore underneath you, is such a great feeling. Its like you are actually in a large, living world that exists even without you. Not many games pull it off.

I imagine VS will get another big ocean update eventually. It doesn't seem like them to leave such a large content deadzone. But there is definitely more pressing features to get in game first.

Personally, I would love some 1900's style diving gear that we can find/craft to explore the oceans. With lots of flora and fauna to find throughout. Unique aquatic ruins, shipwrecks, large coral structures, water themed rust creatures, unique crafting ingredients. Maybe even a story dungeon that takes place in an ocean. Lots of potential!

  • Like 1
Posted
8 hours ago, -Glue- said:

Unique aquatic ruins, shipwrecks, large coral structures, water themed rust creatures, unique crafting ingredients. Maybe even a story dungeon that takes place in an ocean. Lots of potential!

A lot of this could actually be done in a neat, believable way, without some fantasy ruins and contrived lore explanations, because the sea level does not need to have been historically constant. It could serve as a really interesting plot point that the sea levels have increased after certain events, leading to many ruins of the old world (especially larger towns near rivers and oceans) getting submerged underwater. Would require a bunch of changes to world generation to do it well, but I think it's nonetheless a pretty cool possibility.

Posted

I'm imagining having to go from the darkness of the caves to the darkness of the ocean and I'm not sure which is more inescapable. I like this idea for the reason that the implications scare me. This would also give oxygen time a bit more importance if one suddenly has a bit more reason to check it out, in addition to the more natural goodies—is it possible to boil brine water to get a decent amount of salt out of it?

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