Spartankiller 73 Posted January 18 Report Posted January 18 (edited) prior to the first crash i was casting ingots when, for some reason i "placed" the crucible on top of the moulds, now when its in view i crash, can my world be saved or is it F***ed. *forgot to mention the crucible is floating above the moulds now. Running on 64 bit Windows 10.0.26100.0 with 32637 MB RAM Game Version: v1.21.6 (Stable) 18/01/2026 9:38:28 PM: Critical error occurred Loaded Mods: walkingstick@1.0.14, ancientarmory@1.2.3, smolbeehivedarkbrownpatch@1.0.0, bellcollar@1.0.0, bettercrates@1.9.0, betterforest@0.1.1, BetterGrass@0.0.3, woodlogstack64@1.2.0, bookends@0.1.2, bushmeatrecipe@2.0.0, buzzybees@1.1.7, canoemode@1.0.4, catchlivestock@0.2.2, catchledge@0.7.0, chargedjump@1.2.2, chickenfeed@1.1.10, chiseltools@1.16.1, clayfromdirt@1.0.8, claymortar@1.0.1, coldstorage@2.0.0, craftablecompanion@1.4.1, crawlanddive@0.2.3, cutthefat@1.0.3, dodgemaster@1.2.3, moonshinejug@1.0.2, easiersodroofing@0.0.1, effortlessstructures@0.1.1, elstoneforge@1.0.1, eltrench@1.0.0, explosive@0.1.2, firelogs@1.0.1, firestarters@1.4.5, floralzonescosmopolitanregion@1.0.11, footsteps@1.0.2, fadynasties@1.2.5, fagothic@1.3.1, fagreenwich@1.4.2, fahussar@1.1.3, falandsknecht@1.2.2, fatemplar@1.4.3, faviking@1.1.1, freelook@1.0.4, fuelbriquettes@1.0.0, geoaddons@1.4.6, goatfeed@1.0.0, grasstoropes@1.2.1, hangingoillamps@1.0.5, hotspringheal@1.0.3, immersivelanterns@0.3.2, immersivemining@0.2.18, immersiveorecrush@2.2.4, indappledgroves@2.2.1-rc.1, justlongswords@1.1.0, koboldcomforts@1.2.2, logicalclothingwarmth@1.3.0, longtermfood@0.5.5, manualdishes@0.1.1, manualdough@1.1.7, manualquenching@1.0.10, manualscraping@1.3.0, manualtoolcrafting@2.0.0, millwright@1.3.1, molds@0.2.7, moreundergarmentsupdated@0.0.10, moretorchholders@1.0.1, morefuel@1.1.0, mycodiversity@1.0.5, nudemod@1.0.5, overhaullib@1.19.6, packyourshovel@1.0.8, pigfeed@1.0.9, playermodellib@1.9.5, plumpkins@1.1.3, primitivesurvival@4.0.3, radialcrafting@0.2.6, scrollrackable@1.4.0, shelfobsessed@1.9.5, slings@0.0.3, slowwalkmod@1.2.5, snowcaps@0.0.0, soaplyeandbloom@1.3.6, specialexpandedbags@1.1.13, spyglass@0.6.0, stoneharvesting@1.2.1, tailsmod@2.0.2, tankardsandgoblets@1.3.4, temporalsymphony@2.2.2, thatchexpanded@1.2.1, thatchplusgrass128@1.0.0, toolbelt@0.3.3, valkyrjahair@2.3.0, game@1.21.6, vsimgui@1.1.16, waypoint@0.2.0, wilderlandscavessystem@2.0.0, wildfarmingrevival@1.4.2, zoombuttonreborn@2.0.1, abcsredux@2.0.5, abyssaldepths@1.0.11, accessorize@1.0.0, aculinaryartillery@2.0.0-dev.11, alchemy@1.8.2, ancienttools@1.6.0, animalcages@4.0.2, apelanterns@1.3.5, apewindows@1.4.0, vintagearachnoid@4.1.1, attributerenderinglibrary@2.4.2, egocaribautomapmarkers@4.0.3, awearablelight@1.1.4, backpackpackplusexpanded@1.2.5, bedspawnv2@1.6.4, bettererprospecting@3.1.3, betterfpcamera@1.4.0, betterruins@0.5.6, bloodtrail@1.1.8, bushfat@1.0.1, butchering@1.10.17, buzzwords@1.8.1, carryon@1.12.1, cartwrightscaravan@1.8.0, caveinfix@0.8.0, cheaperterrapreta@1.0.0, climbmountain@0.2.2, combatoverhaul@0.14.1, commonlib@2.8.0, composter@1.2.2, configlib@1.10.13, corduroyroads@1.0.3, craftablewattleanddaub@1.1.21, crystalgrowth@1.0.4, dressedtokillredux@1.0.0, electricalprogressivecore@2.6.4, entitynametag@1.4.0, extrainfo@1.11.0, fatcandles@1.0.1, fseraph@0.4.6, feverstonewilds@2.0.0-rc.15, firepitsshowfuel@1.2.1, fluffydreg@0.6.3, foodshelves@2.3.3, foxxoplymdl@1.0.7, fromgoldencombs@1.9.4, handydaub@1.0.2, hudclockpatch@1.1.2, humanskintones@0.0.4, immersiverope@1.0.7, infinitumpickupmod@1.2.6, interestingoregen@2.2.3, jaunt@2.2.0-rc.2, knapster@3.0.2, koboldrdx@1.3.6, krpgenchantment@1.2.23, lathemod@1.0.3, maltiezbows@1.1.0, maltiezcrossbows@1.7.0, maltiezfirearms@1.6.2, maltiezswords@1.1.0, mannequinstand@1.0.7, mngeology@1.0.5, materialneeds@1.1.13, mechanica@1.0.4, medievalexpansionpatch@1.3.4, metalpots@1.6.3, meteoricsteel@1.0.7, mobsradar@2.1.12, moldsplus@1.0.4, morefluxes@0.4.0, morepiles@2.2.0, ndlwoodentorchholder@2.1.2, nemi@1.1.0, spearexpantion@0.3.8, petai@4.0.3, placeonslabs@1.0.2, postsandbeams@1.5.0, claywheel@1.1.7, primitivebackpacks@1.1.0, purposefulstorage@1.5.1, racialequality@0.1.26, radialmenu@1.0.3, recipeselectorfork@2.0.0, recyclingtools@1.4.4, regalia@1.2.0, repairmepatch@1.1.1, rivers@4.7.5, scaffolding@1.2.5, seraphsstonepickaxes@1.2.0, sluice@2.3.2, smithingplus@1.8.3, spinningwheel@1.1.4, statushudcont@4.1.1, stepfixelk@0.0.3, stepupadvanced@1.2.4, stirlingmotor@2.0.0, stonebakeoven@1.2.0, tasshroombodyfat@0.0.16, temporalprospector@1.0.2, terraprety@7.9.0, theartofpie@2.0.0, thecritterpack@1.3.4, toolsanimations@1.3.0, translocatorrelocator@1.0.3, trashmod@1.0.8, vanity@2.4.6, vanityslots@0.0.7, vintagebirbs@0.3.3, creative@1.21.6, vsquest@3.0.0, survival@1.21.6, windchimes@1.4.1, woodenshuttersandmore@1.2.31, zinkmodautoclay@1.0.3, armory@1.9.2, autoconfiglib@2.0.9, bbb@1.0.1, bettersmelting@0.2.1, cats@4.0.1, draconis@1.2.0-rc.3, electricalprogressivebasics@2.6.4, expandedfoods@2.0.0-dev.7, em@3.4.1, mannyextrafirearms@0.7.5, foxtaming@1.7.3, fruitintroughs@1.0.2, fueledwearablelights@1.1.4, glassmaking@1.5.2, glockmaker@1.1.0, heraldry@1.0.1, mnflowers@0.0.0, mechanicalwoodsplitter@1.1.2, meteoricsteelcompat@1.2.1, meteoricsteeltexswap@1.0.0, playercorpse@1.12.0, quiversandsheaths@0.6.14, reforgedtools@1.2.51, revolverarquebus@0.1.1, seraphleveling@1.0.8, shearlib@1.2.0, splittablestonepaths@1.0.1, stonequarry@3.5.1, terrainslabs@1.0.9, valkyrjapatchesfseraph@1.0.1, vanillavariantsridingequipment@2.2.0, wolftaming@4.1.4, xinvtweaks@1.8.1, zombpspatch@1.6.1, bricklayers@3.1.5, butcheringseraphlevelingcompatibility@1.0.2, electricalprogressiveqol@2.6.6, heraldrybanners@1.0.0, capes@1.0.0, tailorsdelight@2.1.2, wool@1.8.2, dressmakers@1.7.5, electricalprogressiveequipment@2.5.1 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockSmeltedContainer.GetDrops(IWorldAccessor world, BlockPos pos, IPlayer byPlayer, Single dropQuantityMultiplier) in VSSurvivalMod\Block\BlockSmeltedContainer.cs:line 382 at Vintagestory.GameContent.BlockSmeltedContainer.OnPickBlock(IWorldAccessor world, BlockPos pos) in VSSurvivalMod\Block\BlockSmeltedContainer.cs:line 365 at Vintagestory.API.Common.Block.GetPlacedBlockName(IWorldAccessor world, BlockPos pos) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 2199 at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.ComposeBlockInfoHud() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementBlockAndEntityInfo.cs:line 56 at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.BlockInView() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementBlockAndEntityInfo.cs:line 191 at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.Every15ms(Single dt) in VintagestoryLib\Client\Systems\Gui\Huds\HudElementBlockAndEntityInfo.cs:line 157 at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 25 at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 102 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 859 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 751 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 347 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95 Edited January 18 by Spartankiller 73
Solution Spartankiller 73 Posted January 18 Author Solution Report Posted January 18 ok iv been trying some things but loading in repair mode doesn't cause a crash, so i used console commands to overwrite the problem. hopefully this doesn't happen again.
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