Єгорія Posted Thursday at 12:25 PM Report Posted Thursday at 12:25 PM (edited) Here's what im thinking. Some landforms are formed in ways which would "bend" the top layer of sedimentary rocks, while others would more so carve it out, making the thickness of the layer more varied, or sometimes carving through it down to the igneous basement. So in mesas for instance, if there's granite in the walls, and sandstone on the flat tops, the bottom of the valleys between should also be just granite. this could be achieved by havinhg two noisemaps, one applied before the rocks types are chosen, after that the rock is layered, and then a second noisemap would carve cavities in the top rock layers. aside from being more realistic, it also allows for more "mixed" regions, where both igneous surface stones, and sedimentary rock ores can spawn. additionally, when top soil is applied, it should be added on top, and fill the small spaces under concave cliffs, that are currently left as stone rock Edited Thursday at 01:14 PM by Єгорія 2
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