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We've already got special inventory bags for ores and rocks, but what about second special inventory bag? Or third? 

Plant Cutting Carrier

This backpack slot item would provide a much greater inventory space specifically for bush and tree cuttings, sticks, logs, firewood, and other long bits of plant matter that I can't recall! Intended to have an 'improvised' version for early game, and an 'improved' version for late game, similar to the ore bag. Visually, it resembles a harness worn on the upper back, holding long plant matter in a horizontal bundle with a leather or cloth wrapping. 

The improvised version would be crafted similarly to a rope ladder, with a piece of leather where the stick goes, and reeds in the top two rope positions. 

The improved version would use a piece of linen instead of leather, and (up for discussion) shield hoops, or chain to replace the reeds.

The intent of this bag is to reduce the feeling of inventory bloat with the new cuttings trait system, and as an early game assist with materials gathering. This is the bag you grab when you need a charcoal pit, visit a dense forest for material, or are cultivating fruit.

Hunting Bag

Completely different from the Hunter's bag! A backpack slot bag specifically for holding large amounts of edible things! Red meat, poultry, bush meat, bones, fat, hides, even shove some mushrooms and berries in there, I don't care! Made from 2 medium pelts arranged vertically in the crafting UI, with rope in the top corners. Visually, it's like the Hunter's backpack, but on the other shoulder. 

I don't feel like this bag needs an improved version that provides more slots for things, but possibly instead an improved version that decreases the spoilage rate for raw food. Maybe made from leather, with a linen internal lining. 

This bag is intended to help reduce inventory troubles during early game. Specifically grabbing the hunting bag for your hunting trip should allow the player to keep all their edible spoils at the sacrifice of 25% of their catch-all inventory. This rewards planning ahead for trips with specific purpose of food gathering, as then you may even have the general purpose inventory space to grab some other needed material. 

 

Overall:

All in all, more specialized bags available during the early game will provide players with more inventory space, with the catch of it being specific to critical items. This can reinforce planning ahead trips with purpose, as long as you switch out your backpack slots. The general purpose backpacks can continue to have their weakness in number of slots compared to specialized bags, and that weakness decreases as the player gets to the higher tier leather backpacks. 

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