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I'd like to suggest to increase maximum room size to 15x15x15 (apparently this was already a thing because of a bug)

Right now (v1.21.6) , cellars have a maximum size of 7x7x7 blocks (343b) but a hidden cap of 150 blocks volume if one of the dimensions exceeds 7 blocks.
Greenhouses and ordinary rooms seem only different in construction of the roof and are listed as 14x14x14 blocks (2744b) maximum. I am not aware of a hidden cap for them.
Info from here> https://wiki.vintagestory.at/index.php/Room/en#cite_note-3

 

I usually align my buildings and rooms along a uniform grid to prevent problems during future expansions. (thats what hardcore industrial MC modpacks did to me)
The smallest units of this grid are cellars, thats why my current grid is 7x7 with 1 wall on each side while the rooms are usually 3 blocks high. (7 high with middle floor and one door is optimal)
This means that 2 combined sections are 15x15 blocks and I have to put in an extra wall on 2 of the 4 sides or else there is a hunger penalty during winter.

Additionally, it would be good to have a dedicated page of this in the handbook.
This mechanic is quite fundamental to base building but currently very poorly explained.

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