Nesodos Posted March 17 Report Posted March 17 I'd like to suggest to increase maximum room size to 15x15x15 (apparently this was already a thing because of a bug) Right now (v1.21.6) , cellars have a maximum size of 7x7x7 blocks (343b) but a hidden cap of 150 blocks volume if one of the dimensions exceeds 7 blocks. Greenhouses and ordinary rooms seem only different in construction of the roof and are listed as 14x14x14 blocks (2744b) maximum. I am not aware of a hidden cap for them. Info from here> https://wiki.vintagestory.at/index.php/Room/en#cite_note-3 I usually align my buildings and rooms along a uniform grid to prevent problems during future expansions. (thats what hardcore industrial MC modpacks did to me) The smallest units of this grid are cellars, thats why my current grid is 7x7 with 1 wall on each side while the rooms are usually 3 blocks high. (7 high with middle floor and one door is optimal) This means that 2 combined sections are 15x15 blocks and I have to put in an extra wall on 2 of the 4 sides or else there is a hunger penalty during winter. Additionally, it would be good to have a dedicated page of this in the handbook. This mechanic is quite fundamental to base building but currently very poorly explained. 3
KoviBat Posted March 21 Report Posted March 21 I would just like to see the requirements pivot from perimeter to volume. It's very rare that I have a single room be 15 blocks in height, so I'd like to be able to get a little extra out of rooms that aren't that tall.It would probably be a massive pain to code, but that's just what I would prefer.
Nesodos Posted March 24 Author Report Posted March 24 On 3/21/2026 at 11:41 PM, KoviBat said: I would just like to see the requirements pivot from perimeter to volume. It's very rare that I have a single room be 15 blocks in height, so I'd like to be able to get a little extra out of rooms that aren't that tall.It would probably be a massive pain to code, but that's just what I would prefer. I think the code is already there. Cellars check for volume of the room when you exceed 7x7 blocks. I agree that it would be even better if its entirely volume based but idk how the code reacts to that.
KoviBat Posted March 25 Report Posted March 25 It certainly seems like a lot, when you put it on paper. 15 cubed is 3375 blocks (14 cubed is 2744). I think really all the code would have to do is check that the "room" fits within that volume... and I see why they probably don't do it that way now. You could have a 1x2x1000 block corridor and it would count as one room. So I guess it would need some limitations. Maybe just have the max perimeter be 32x32x32 (1 full chunk) and from there it just needs to fit within the volume requirement. Just that little extra flexibility in construction would be nice.
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