Jump to content

Recommended Posts

Posted

Recently I made the Reclamation mod as a sort of best effort to get something like this in the game, but it feels a bit limited what one can do with mods. Ideally, I think essentially every item in the base game and in content mods would define some standard thing like `dismantleProps` which would indicate what items are obtained by dismantling an item or block, and in what randomized quantities (which items with durability should perhaps be able to modify depending on remaining durability), with some UI for dismantling an object from the player's inventory. This would be distinct from grid crafting in two important ways: there could be more than one output item, and output amounts could be randomized in a range. Unfortunately, patching this in for everything in the base game would be quite brittle and require quite a lot of work to keep up-to-date with each version with any content changes, compared to it being already incorporated into base game data, which makes it a very big ask for a mod.

I'm not sure what such a dismantling UI should look like, though one idea I like the thought of is a workbench that one places blocks or items onto, and then a menu of possible interactions (with required tools and other materials) might appear, including a dismantle interaction. Maybe this could go well with plans to rely less on the crafting grid, and some things that currently use the crafting grid might use this workbench instead? Think like crushing ores with a hammer, or de-barking logs, or splitting logs into firewood, or polishing rock blocks, or crafting polished rock slabs, or crafting ashlar blocks, or crafting a grindstone, etc.

 

  • Like 1
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.