Windwhistle Posted April 29 Report Posted April 29 Server whitelists should really start using a better method of checking which mods are which. I was looking into developing a server side only mod that would take hashes with SHA256 instead of modid, then request client mods loading in. Unfortunately, it does not seem that this solution can be kept server side only, so the only method we have of ensuring that no bad mods come through is by disabling mods in entirety.
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