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How much damage does a torch do (on average) with fire damage included?


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Posted

I have been testing in creative on surface drifters for the past few hours trying to figure out how much damage torches do on average (with fire damage included) and I have been getting inconsistent results due to them healing over time and not knowing the percent chance the fire will actually ignite them and I wasnt able to find anywhere online what percent chance it is. What I have noticed is that torches will do 0.5 damage per hit +5.5 of fire damage though. If anyone knows the percent chance of it happening or knows any related information it would be greatly appreciated.

Posted (edited)

Should be, based on the code:

  • 0.5 damage on the initial hit,
  • 10% chance to ignite under normal circumstances:
    • 0.5 fire damage every 1 s (or possibly a little less frequently),
    • 12 s fire duration, for total fire damage of 5.5.

This would confirm your findings and result in an average of 0.5 + 0.1 * 5.5 = 1.05 damage per torch hit, though that is assuming the fire goes out before it's applied again. Frequent hits may slightly reduce the effective damage per hit.

Edited by MKMoose
  • Thanks 1
Posted (edited)

In BlockTorch.OnAttackingWith() at BlockTorch.cs:239.

There is actually a very interesting if strange interaction there as well - the chance to ignite increases to more than half during temporal storms, potentially all the way to 100% during heavy storms.

public override void OnAttackingWith(IWorldAccessor world, Entity byEntity, Entity attackedEntity, ItemSlot itemslot)
{
	base.OnAttackingWith(world, byEntity, attackedEntity, itemslot);

	float stormstr = api.ModLoader.GetModSystem<SystemTemporalStability>().StormStrength;

	if (!IsExtinct && attackedEntity != null && byEntity.World.Side == EnumAppSide.Server && api.World.Rand.NextDouble() < 0.1 + stormstr)
	{
		attackedEntity.Ignite();
	}
}
Edited by MKMoose
  • Thanks 1
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