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Dara Phairphire

Vintarian
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Posts posted by Dara Phairphire

  1. I was editing a the values of class exp gain for temporal adaptation, and the others too. But now the temporal one is no longer added in game and I don't know how I broke it. It looks fine so I don't know what I managed to alter that it is getting completely ignored. I've even tried referencing the other skills and I don't see any discrepancy...

     

    Update:Temporal stability was off, I'm stupid.

  2. 32 minutes ago, Xandu said:

    This sounds like a good idea. I thought that XSkills would be compatible with this mod after 0.4.4 update. But i took a quick lock at his source code and noticed that it should be compatible with most abilities exept of the "Machine Learning" ability. Unfortly there is nothing i can do about it.

    Well, when I try having the mod, any time the helve hits the anvil, it causes a crash.

    VS_CrashReport.txt

  3. 1 minute ago, Xandu said:

    No, i considered to make this a separate ability. But i thought it would make the whole smithing system obsolete and therefore would be a little bit over powered. I could limit it to a few recipes. But which one should i choose? So maybe this is one thing for the future.

    You could do only 'flat' parts such as the hand tool parts like GE Helve Hammers does. (Is not compatible with XSkills.)

  4. I was in my creative world and didn't put my hand on wasd, hitting q and throwing the block I was holding. It ended up flying off at an angle behind me when holding s. So I did some tests and found that you can throw things quite far and high with runs and jumps.

    You could possibly even do a game of basketball, even with dribbling as you throw the item ahead of you and pick it up before shooting for the hoop.

    Btw, here's a little throw test I did.

    VS_ThrowTest.png

    • Mind=blown 1
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