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Ashtal

Vintarian
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Posts posted by Ashtal

  1. For those that want to make pies, cornflour from More Crops works to make dough without crashing and accepts EF ingredients, like chopped veggies..

    Maybe @I33tmaan can look into how the dough is handled in that mod, maybe even asking that mods author, for some help in fixing the problem?

    Cheers, Ashtal

    • Confused 1
  2. Hey, so since I read that some people have crashed while making or placing pies, but also had other mods installed usually, I tried it with only EF 1.5.3P2 and a completely new world.
    The Game Version is 1.16.3 but I also tried 1.16.4 and it is still the same. I play and test in Singleplayer.

    When you create a pie using creative inventory dough, it works, it places and you can fill it with different ingredients.

    If you make the dough in the crafting grid or mixing bowl, with flour and water and placeit, you automatically soft-crash, since you are looking at it.
    While not "Game-breaking", it still is annoying and as others have said, I truly love your mod and I usually only update once a stable version is out, only this time I couldn't resist and wanted to help out with finding bugs and problems.

    Maybe I can find a "fix" like the old "meatnugget problem" back in the day.

    Cheers, Ashtal.

    Spoiler

    Game Version: v1.16.4 (Stable)
    Loaded Mods: expandedfoods@1.5.3.pre.2, game@1.16.4, creative@1.16.4, survival@1.16.4
    27.02.2022 08:15:00: Critical error occurred
    System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.  //Object reference not set to an instance of an object. I`m Austrian so......
       bei ExpandedFoods.BlockMealBowlBasePatches.nutriFactsFix(IWorldAccessor world, ItemSlot inSlotorFirstSlot, ItemStack[] contentStacks, EntityAgent forEntity, String& __result, Boolean mulWithStacksize, Single nutritionMul, Single healthMul)
       bei Vintagestory.GameContent.BlockMeal.GetContentNutritionFacts_Patch1(BlockMeal this, IWorldAccessor world, ItemSlot inSlotorFirstSlot, ItemStack[] contentStacks, EntityAgent forEntity, Boolean mulWithStacksize, Single nutritionMul, Single healthMul)
       bei Vintagestory.GameContent.BlockPie.GetPlacedBlockInfo(IWorldAccessor world, BlockPos pos, IPlayer forPlayer)
       bei Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.ComposeBlockInfoHud()
       bei Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.BlockInView()
       bei Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
       bei Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
       bei Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
       bei _4Bi1AGVssrIO0El8b8ygdS9FIfm._o5h005s1ovnxSPPqKWgI4tZUoCh(Single )
       bei _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single )
       bei _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single )
       bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 476.
       bei OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 452.
       bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 375.
       bei _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] )
       bei _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart )
    -------------------------------

     

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