I've come upon an interesting phenomenon. We're all familiar with chunk border seams when world generation gets touched on, especially with the smoothing introduced in 1.21.
I have a big ocean world made of mostly smaller islands, and there's some islands I wanted to preserve, but some untouched ones I wanted to regenerate with 1.21.
The landform seams are fine, if I really want to, I can smooth them out in WorldEdit. What I can't fathom is how to approach what I'm faced with in the image attached.
I can't be totally sure if this is a 1.20 thing, either. The image was taken with 1.21 and using wgen commands in that version, and as you can see, there's a water color seam.
Curious if anyone has faced or solved this. I'm super particular, so it's an eyesore, but I might be able to get over it. Just want to pose it to the community and see what happens.