Some friends & I have setup a dedicated server and started playing recently. The only real issue we have is the issue mentioned here. I have made quite a few changes trying to eliminate this issue. Tick rate, map size, chucks loaded & any other of the limited things I have found on the interwebs. But alas, I can not completely resolve it. I am hosting the game on a dell R810, 64 cores & 64 GB of ram, it sits on a 10gb LAN fiber network. I am local to the machine and have the same impact as remote players. This is a wonderful game, but this issue is frustrating. Has there been any changes or updates to this issue? I am still coming up blank in the multiple searches for a solid resolution. Any assistance would be greatly appreciated. Thanks.
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Host not responding, error crash or overload
in Bugs (archived)
Posted
Some friends & I have setup a dedicated server and started playing recently. The only real issue we have is the issue mentioned here. I have made quite a few changes trying to eliminate this issue. Tick rate, map size, chucks loaded & any other of the limited things I have found on the interwebs. But alas, I can not completely resolve it. I am hosting the game on a dell R810, 64 cores & 64 GB of ram, it sits on a 10gb LAN fiber network. I am local to the machine and have the same impact as remote players. This is a wonderful game, but this issue is frustrating. Has there been any changes or updates to this issue? I am still coming up blank in the multiple searches for a solid resolution. Any assistance would be greatly appreciated. Thanks.