Veri
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Posts posted by Veri
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Game Version: v1.18.8 (Stable)
Whenever I try cooking using Expanded Foods and the sort using the mixing bowl, it instantly crashes my game and creates 'Demon food' (or food that will crash me instantly upon trying to open the container). Additionally I'm missing textures from most foods and I've tried reinstalling Expanded Foods and A Culinary Artillery and it hasn't helped.Spoiler9/6/2023 9:15:54 PM: Critical error occurred in the following mod: aculinaryartillery@1.0.14
Loaded Mods: aculinaryartillery@1.0.14, ancienttools@1.5.8, betterruins@0.2.2, bettertraders@0.0.2, buzzwords@1.4.0, cavecontent@1.0.1, hqzlights@1.1.1, caninae@0.1.1, capreolinae@1.0.4, pantherinae@1.0.7, furniturelibrary@1.0.9, giantgouramis@1.0.1, medieval@2.01.26, millwright@1.0.7, mbpc@1.0.0, leadroof@1.3.4, pondfrogsiii@1.2.2, unochre@1.1.0, pondfrogsi@1.2.2, peacockbasses@1.1.0, primitivesurvival@3.2.7, sortablestorage@1.9.0, strspawnchances@0.0.1, temporal_gears_stack@1.0.0, truesunfishes@1.1.0, game@1.18.8, wildcraft@1.6.6, animalcages@2.2.0, betterruinslootchanges@0.0.2, blacksmithgloves@1.0.1, carryon@1.5.0, commonlib@2.2.0, cooperativecombat@1.1.1, divisionoflabor@1.0.6, expandedfoods@1.6.7, fromgoldencombs@1.4.21, lichen@1.6.2, loreweapons@1.0.1, petai@1.8.0, scarecrow@1.3.0, simplestep@1.0.8, vesselbuff@1.0.6, creative@1.18.8, survival@1.18.8, VsWaypointSharing@1.0.3, wildfarmingrevival@1.1.2, bugnetcompatibility@1.0.1, buzzybees@1.0.0, cats@1.8.0, maltiezfirearms@0.1.10, playercorpse@1.8.0, plumpkins@1.0.0
System.NullReferenceException: Object reference not set to an instance of an object.
at ACulinaryArtillery.ItemExpandedRawFood.GenMesh(ICoreClientAPI capi, String[] ings, Vec3f rot, ITesselatorAPI tesselator)
at ACulinaryArtillery.ItemExpandedRawFood.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo)
at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 318
at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 196
at Vintagestory.API.Client.GuiElementItemSlotGridBase.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 509
at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 695
at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 379
at Vintagestory.API.Client.GuiDialogBlockEntity.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialogBlockEntity.cs:line 115
at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 318
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 185
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 790
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 983
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 75
at OpenTK.Windowing.Desktop.GameWindow.DispatchRenderFrame()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 312
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Game Version: v1.18.8 (Stable)
9/6/2023 9:17:38 PM: Critical error occurred in the following mod: aculinaryartillery@1.0.14
Loaded Mods: aculinaryartillery@1.0.14, ancienttools@1.5.8, betterruins@0.2.2, bettertraders@0.0.2, buzzwords@1.4.0, cavecontent@1.0.1, hqzlights@1.1.1, caninae@0.1.1, capreolinae@1.0.4, pantherinae@1.0.7, furniturelibrary@1.0.9, giantgouramis@1.0.1, medieval@2.01.26, millwright@1.0.7, mbpc@1.0.0, leadroof@1.3.4, pondfrogsiii@1.2.2, unochre@1.1.0, pondfrogsi@1.2.2, peacockbasses@1.1.0, primitivesurvival@3.2.7, sortablestorage@1.9.0, strspawnchances@0.0.1, temporal_gears_stack@1.0.0, truesunfishes@1.1.0, game@1.18.8, wildcraft@1.6.6, animalcages@2.2.0, betterruinslootchanges@0.0.2, blacksmithgloves@1.0.1, carryon@1.5.0, commonlib@2.2.0, cooperativecombat@1.1.1, divisionoflabor@1.0.6, expandedfoods@1.6.7, fromgoldencombs@1.4.21, lichen@1.6.2, loreweapons@1.0.1, petai@1.8.0, scarecrow@1.3.0, simplestep@1.0.8, vesselbuff@1.0.6, creative@1.18.8, survival@1.18.8, VsWaypointSharing@1.0.3, wildfarmingrevival@1.1.2, bugnetcompatibility@1.0.1, buzzybees@1.0.0, cats@1.8.0, maltiezfirearms@0.1.10, playercorpse@1.8.0, plumpkins@1.0.0
System.NullReferenceException: Object reference not set to an instance of an object.
at ACulinaryArtillery.ItemExpandedRawFood.GenMesh(ICoreClientAPI capi, String[] ings, Vec3f rot, ITesselatorAPI tesselator)
at ACulinaryArtillery.ItemExpandedRawFood.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo)
at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 318
at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 196
at Vintagestory.API.Client.GuiElementItemSlotGridBase.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 509
at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 695
at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 379
at Vintagestory.API.Client.GuiDialogBlockEntity.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialogBlockEntity.cs:line 114
at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 318
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 185
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 790
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 983
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 75
at OpenTK.Windowing.Desktop.GameWindow.DispatchRenderFrame()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 312
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
A Culinary Artillery 1.1.5
in Mod Releases
Posted · Edited by Veri
I attempted to but everytime I'd try to stay in a single-player world, my game would crash. My goal was to replicate the foods I tried to create in a MP world that was using the .14 version and doesn't want to update in fear of breaking everything else after that occurred in their last MP world.
Edit 1: I'll try reinstalling Vintage Story itself, as I believe the root of the problem is from a lack of textures of the newly added foods (which my friends reported they did have textures for them)
Edit 2: I'm not entirely sure on if it was missing textures or if I updated incorrectly (and thusly more than just textures broke) but reinstalling fixed the issue.