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Danny97

Vintarian
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Posts posted by Danny97

  1. 21 hours ago, Streetwind said:

    Rift activity is unrelated to temporal stability. It's just about how many drifters are likely to spawn at any given time. Low rift activity = few spawns; high activity = you'll get mobbed. It'll change over time and is not bound to any given area.

    Only the spinning cogwheel in the center of your hotbar tells you whether a region is stable or not. Counterclockwise = unstable, clockwise or holding still at maximum fill state = stable. Temporal stability is bound to the local area and never changes over time.

     

    Yeah it was the land itself...

    Died and respawned far away and my guy started feeling better almost instantly.

    F*ck me and I literally just finished the roof.

  2. 54 minutes ago, Maelstrom said:

    Based on your screenshot and description it looks like you may have let your temporal stability drop to near zero; at which point you experience a personal temporal storm and need to stay in an area of high temporal stability (or murderize a bunch of drifters) until the low stability effects are alleviated.  

    How did you get there?  Probably built your home in an area of negative temporal stability and spent too much time at home.  While scouting you may have wandered through the area with little impact before you left and what little stability you lost returned.  Once you built your home and spent more time in a low stability area the problems began.

    Here you can see that rift activity is at medium at the moment but when i moved in it was at low.

    That's the whole reason i decided to build my base here.

    Екранна снимка (165).png

  3. Hey,I just started a new world after not playing for like 3 or 4 updates so i'm not sure if what's happening to me is a bug or something very specific i missed in the patch notes.

    I'm in a constant state of insanity,like,always between 9% and 7% and it keep dropping further.

    I'm not in the dark.

    I'm well fed.

    There are no storms or enemies near by.

    I was wondering if maybe because my house is made from the cobblestone i took from a church,maybe the stone is cursed or something?

    But then why is it going down even when i'm far away from my house and it's all nice and sunny outside?

    Did the game add character traits? 

    Did i roll the first dude with schizophrenia?

    Oh btw this wasn't happening while i was looking for a spot for my house,it happened AFTER i built the damn place.

     

    Thanks in advace.(156).thumb.png.96838c0865655483c12482cfbccfab78.png

  4. Why can i hear the rain and sometimes even see it when I'm inside my house?

    It's like the game thinks i'm hiding in a 1x1 hole in the dirt.

    In winter my armor stand frost over like It's been sitting outside since December.

    Is this a bug? Is my house not being ''recognised'' as a house? 

    What is going on?

    Екранна снимка (132).png

  5. Capes.

    Not the minecraft kind.

    The king kind.

    The ones that cover your shoulders and drags on the ground just lil bit.

    That knighhood swag nowatimsayin?

    If i spent 40+ hours building a castle and another 15+ making silver plate armor i deserve to have a blue,royal cape.

    That is all.

    __ky_kiske_and_sin_kiske_guilty_gear_and_1_more_drawn_by_zaki_narashigeo__sample-afe71f26dc58a2b1730dc23e4d5a1f87.jpg

    • Like 3
  6. Might i add that the reason the weapon has so many drawbacks is so that it remains as a fun weapon with a very niche use and not as a main way to defend one's self.

    Spoiler

    (not really a flintlock more like a pipe that has a small chance of blowing up in your face)

    It's also kinda realistic given the time period the game takes place in which is the 13th century.

    Prototype guns came in all shapes and sized as far as the 11th century but were mostly used as a show of force due to them being garbage and an absolute nightmare to maintain.

    Make no mistake,i love the game the way it is and would not have it any other way.

    it's a game for building and exploration and i will NOT demand that the way the game is played be changed in a way that would ruin it for you.

    The reason i'm saying this is because i've noticed a lot of people with badly drawn fursonas as their profile pictures suggesting steampunk powered weapons or outright machine guns.

    I hate that.

    That is not what i want.

    This is a gorgeous game about survival,building and exploration at it's core and it will always BE like that.

  7. A very crude,horribly inaccurate,pain in the butt to maintain BUT devastating,single shot flintlock pistol.

    Difficult to make and almost not worth the trouble 80% of the time.

    Makeshift gunpowder should be an absolute CHORE to make with finding the materials needed being only half the pain,the other half would be making it.

    Naturally It would be made out of iron as to ensure a fresh spawn player will not be able to get their hands on it easily.

    While all types of wood could be used i think it's fair to use some of the rarer types.

    A single shot kill on pretty much anything other than bears and all driffers besides the basic one.

    As with all flintlock weapons,firing rate should be infuriatingly slow and the consistency between shots would be achieved with the speed of a Bulgarian trying to play TF2 on a Chinese server at midnight with very high ping...slow and tedious.

    Ammo would be made out of lead for the sake of scarcity.

    Reloading would slow basic movement speed to ensure a ''high risk/high reward'' mentality when the weapon is used.

    -EXAMPLE- "i missed a shot on a drifter at night and now that i cannot just run away he and his buddies will use the next 5 to 10 seconds to teach me the definition of the word ''consent'' and how they don't believe in it."

    A weapon with so many drawbacks it's almost safer to go out at night with nothing but a torch than risking missing a shot on a double headed drifter.

    I love it.

     

     

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