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RogueRaiden

Very Important Vintarian
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Posts posted by RogueRaiden

  1. On 10/21/2023 at 2:43 PM, Rivernoodl said:

    Currently the only known “exploit” I know of is when players spend extra time and resources to batch make stacking food to increase their quality far beyond normal means - but on a multiplayer server, this requires a lot of time and resorces to produce something viable.  I think it would be more fair to allow this but with diminishing returns - although it does seem like it diminishes from my own experimentation - so that players may actually use this as a rewarding way to hone their craft.

    you can boost food quality into the hundreds of thousands with rather little effort. I have to consider disabling the food quality skills entirely for now, cause its quite bad.

     

    22 hours ago, Flamove said:

    Hi o/

    I'm not sure if this is an unreasonable ask, but would it be possible to add a toggle hotkey for the Cateyes and Steeplechaser abilities please? The Cateyes brightness seems to be glitching out in different light sources and not adjusting back when in light, making it way brighter (blinding bright) than it should be. While the Steeplechaser ability level 2 causes you to have issues with walking in 2-3 block high rooms where you constantly float towards the ceiling.

     

    hotkeys for these abilities would be amazing. I cannot stand either ability always being enabled.

  2. A keybinding for Steeplechaser would simply be amazing. I cannot stand constantly trying to step up onto railings and tables XD

    Also it looks like small animal catching is coming to Vanilla so the Catcher perk may need a rework or replacement.

  3. Soulbound backpack slots get stored in the PlayerCorpse mod on death.
    i have not edited the PlayerCorpse config this time

    Game 1.18.8

    XLib 0.7.4

    XSkills 0.7.5

    PlayerCorpse 1.8.0


    "SaveInventoryTypes": {
        "Default": [
          "hotbar",
          "backpack",
          "craftinggrid",
          "mouse",
          "character"
        ],
        "Value": [
          "hotbar",
          "backpack",
          "craftinggrid",
          "mouse",
          "character"
        ]
      },

  4. On 8/3/2023 at 7:58 AM, Xandu said:

    Additionally I wanted to say that I opened a Patreon account a few weeks ago. Just in case people want to support my work on mods. You can find the link in the ModDB page of the mod.

    personally, I wont use Patreon going forward. Big fees is the main thing. I've recently started using Ko-fi and they have no fees on standard donations/tips besides normal payment processing that everyone has (Paypal and Stripe)

    And more options for supporters isnt a bad thing ;)

  5. so as posted here https://github.com/TaskaRaine/Ancient-Tools/issues/74
    a user sorted an Ancient Tools cart and because of the way the cart is, changes the cart inventory which caused an endless client crash when attempting to load the cart model. i had to disable the carts to get it to delete and stop the crashing. Taska says it would require a refactor on their side, maybe the sort feature can be disabled for the carts to prevent this

  6. it appears that the Geologist skill displays the actual world coordinates (something like 512289, y, 513265) instead of how it displays it in the HUD (something like -1235, y, 2345) which makes it difficult for the player to use the given info

  7. apparently it was cracked rubble in a 2 block high space. without the steeplechaser ability, i can crouch and i'll step over the rubble in the small space but him with the ability cannot. somehow got pushed into other blocks during that i guess

  8. A pretty wild dupe bug with the "Trade-o-rug". Put whatever item you want to duplicate into the payment slot. Put item in selling slot, and set price to a negative number. When you purchase the sell item, you'll get back the payment item in the amount of the negative number plus the one item needed to do the trade.

  9. not exactly sure what caused it, but something happened when the world was trying to save (the first error), clients crashed out (i think the next couple errors) then after no other clients could connect for a little while (the rest of the errors). Server did recover after a bit and seems to be going again without restarting.
     

    Spoiler

    19.11.2022 14:51:16 [Error] Exception thrown during handling event OnGameWorldBeingSaved: System.NullReferenceException: Object reference not set to an instance of an object
      at Vintagestory.API.Common.Entities.Entity.GetBehavior[T] () [0x00006] in <c45f8f9ae2e44e27810185f8d4839e5f>:0 
      at XLib.XEffects.XEffectsSystem.OnGameWorldSave () [0x00028] in <8eea8c7cc33d4d3989dfac7208c86c96>:0 
      at Vintagestory.Server.ServerEventManager.TriggerGameWorldBeingSaved () [0x00022] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
    19.11.2022 14:51:16 [Notification] Defragmented listener lists
    19.11.2022 14:51:16 [Event] Mods and systems notified, now saving everything...
    19.11.2022 14:51:16 [Event] Will do offthread savegamedata saving...
    19.11.2022 14:51:17 [Event] Saved player world data...
    19.11.2022 14:51:17 [Event] Saved map regions...
    19.11.2022 14:51:17 [Event] Saved map chunks...
    19.11.2022 14:51:17 [Event] World saved! Saved 0 chunks, 0 mapchunks, 78 mapregions.
    19.11.2022 14:51:17 [Notification] A client reconnected, resuming game calendar.
    19.11.2022 14:51:17 [Notification] Server ticking has been resumed
    19.11.2022 14:51:17 [Event] Saved 300 chunks...
    19.11.2022 14:51:17 [Event] Saved 600 chunks...
    19.11.2022 14:51:18 [Event] Saved 900 chunks...
    19.11.2022 14:51:18 [Warning] Server overloaded. A tick took 1544ms to complete.
    19.11.2022 14:51:18 [Event] Saved 1200 chunks...
    19.11.2022 14:51:18 [Event] Offthread save of 1404 chunks done.
    19.11.2022 14:51:18 [Notification] Offthread save of 0 generating chunks done.
    19.11.2022 14:51:19 [Warning] Server overloaded. A tick took 535ms to complete.
    19.11.2022 14:51:21 [Event] Offthread save of 3069 map chunks done.
    19.11.2022 14:51:21 [Event] Offthread save of savegame done.
    19.11.2022 14:51:35 [Notification] Client Glitcher tried to place a block but rejected because it would intersect with another player
    19.11.2022 14:51:36 [Notification] Client Glitcher tried to place a block but rejected because it would intersect with another player
    19.11.2022 14:51:38 [Notification] Client Glitcher tried to place a block but rejected because it would intersect with another player
    19.11.2022 14:51:41 [Notification] Client Glitcher tried to place a block but rejected because it would intersect with another player
    19.11.2022 14:51:42 [Notification] Client Glitcher tried to place a block but rejected because it would intersect with another player
    19.11.2022 14:51:43 [Notification] Client Glitcher tried to place a block but rejected because it would intersect with another player
    19.11.2022 14:51:53 [Notification] A Client attempts connecting via TCP, assigning client id 46
    19.11.2022 14:51:53 [Notification] Client uid nDVbCRQ5FIP/9UkQfa3zy+wC attempting identification. Name: Chucklenaut
    19.11.2022 14:51:53 [Notification] Sending server identification with remap False.  Server control privilege is False
    19.11.2022 14:51:53 [Notification] Placing player at 511853.46875 186 512013.78125
    19.11.2022 14:52:04 [Warning] Exception at client 46. Disconnecting client.
    19.11.2022 14:52:04 [Error] System.NullReferenceException: Object reference not set to an instance of an object
      at Vintagestory.API.Common.Entities.Entity.GetBehavior[T] () [0x00006] in <c45f8f9ae2e44e27810185f8d4839e5f>:0 
      at Vintagestory.Server.ServerWorldPlayerData.ToPacketForOtherPlayers (Vintagestory.API.Server.IServerPlayer owningPlayer) [0x0011a] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
      at Vintagestory.Server.ServerMain.SendInitialPlayerDataForOthers (Vintagestory.API.Server.IServerPlayer owningPlayer, Vintagestory.API.Server.IServerPlayer toPlayer) [0x0009d] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
      at Vintagestory.Server.ServerMain.HandleRequestJoin (Packet_Client packet, Vintagestory.Server.ConnectedClient client) [0x001e1] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
      at Vintagestory.Server.ServerMain.HandleClientPacket (Vintagestory.Server.ConnectedClient client, System.Byte[] data) [0x0005a] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
      at Vintagestory.Server.ServerMain.ProcessNetMessage (Vintagestory.Common.NetIncomingMessage msg, Vintagestory.Common.NetServer mainSocket) [0x00151] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
    19.11.2022 14:52:40 [Notification] Client Baka tried to place a block but rejected because it would intersect with another player
    19.11.2022 14:52:40 [Notification] Client Baka tried to place a block but rejected because it would intersect with another player
    19.11.2022 14:52:41 [Notification] Client Baka tried to place a block but rejected because it would intersect with another player
    19.11.2022 14:52:42 [Notification] Client Baka tried to place a block but rejected because it would intersect with another player
    19.11.2022 14:52:43 [Notification] Client Baka tried to place a block but rejected because it would intersect with another player
    19.11.2022 14:52:43 [Notification] Client Baka tried to place a block but rejected because it would intersect with another player
    19.11.2022 14:52:45 [Notification] Client Baka tried to place a block but rejected because it would intersect with another player
    19.11.2022 14:52:45 [Notification] Client Baka tried to place a block but rejected because it would intersect with another player
    19.11.2022 14:52:58 [Notification] Client Baka tried to place a block but rejected because it would intersect with another player
    19.11.2022 14:53:00 [Event] Player Baka left.
    19.11.2022 14:53:05 [Notification] Client Glitcher tried to place a block but rejected because it would intersect with another player
    19.11.2022 14:53:07 [Event] Player Glitcher left.
    19.11.2022 14:53:13 [Notification] Handling Command /waypoint addati circle =511891.021702416 =166 =529519.534634006 True #080504 черноз'м
    19.11.2022 14:53:25 [Notification] A Client attempts connecting via TCP, assigning client id 47
    19.11.2022 14:53:25 [Notification] Client uid 44fEeWb/AaKFMI/4O3LyAgzy attempting identification. Name: Baka
    19.11.2022 14:53:26 [Notification] Sending server identification with remap False.  Server control privilege is False
    19.11.2022 14:53:26 [Notification] Placing player at 510457.53125 180 513498.71875
    19.11.2022 14:53:30 [Warning] Exception at client 47. Disconnecting client.
    19.11.2022 14:53:30 [Error] System.NullReferenceException: Object reference not set to an instance of an object
      at Vintagestory.API.Common.Entities.Entity.GetBehavior[T] () [0x00006] in <c45f8f9ae2e44e27810185f8d4839e5f>:0 
      at Vintagestory.Server.ServerWorldPlayerData.ToPacketForOtherPlayers (Vintagestory.API.Server.IServerPlayer owningPlayer) [0x0011a] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
      at Vintagestory.Server.ServerMain.SendInitialPlayerDataForOthers (Vintagestory.API.Server.IServerPlayer owningPlayer, Vintagestory.API.Server.IServerPlayer toPlayer) [0x0009d] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
      at Vintagestory.Server.ServerMain.HandleRequestJoin (Packet_Client packet, Vintagestory.Server.ConnectedClient client) [0x001e1] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
      at Vintagestory.Server.ServerMain.HandleClientPacket (Vintagestory.Server.ConnectedClient client, System.Byte[] data) [0x0005a] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
      at Vintagestory.Server.ServerMain.ProcessNetMessage (Vintagestory.Common.NetIncomingMessage msg, Vintagestory.Common.NetServer mainSocket) [0x00151] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
    19.11.2022 14:53:30 [Event] Player Quacksol got removed. Reason: The Players client crashed
    19.11.2022 14:53:30 [Event] Player Fliegen got removed. Reason: The Players client crashed
    19.11.2022 14:53:30 [Event] Player unjoyer got removed. Reason: The Players client crashed
    19.11.2022 14:53:30 [Event] Client disconnected.
    19.11.2022 14:53:30 [Event] Player Romec left.
    19.11.2022 14:53:30 [Event] Player KraftLawrence got removed. Reason: The Players client crashed
    19.11.2022 14:53:30 [Event] Player Terro got removed. Reason: The Players client crashed
    19.11.2022 14:53:30 [Event] Player XAXOL got removed. Reason: The Players client crashed
    19.11.2022 14:53:30 [Event] Player Pori got removed. Reason: The Players client crashed
    19.11.2022 14:53:30 [Event] Player Celinor got removed. Reason: The Players client crashed
    19.11.2022 14:53:30 [Event] Player Kidokit got removed. Reason: The Players client crashed
    19.11.2022 14:53:30 [Event] Player DonGak got removed. Reason: The Players client crashed
    19.11.2022 14:53:31 [Notification] All clients disconnected, pausing game calendar.
    19.11.2022 14:53:41 [Notification] A Client attempts connecting via TCP, assigning client id 48
    19.11.2022 14:53:41 [Notification] Client uid ACIW+lx/CPQPFuNRnyqjFcwj attempting identification. Name: Fliegen
    19.11.2022 14:53:42 [Notification] Sending server identification with remap False.  Server control privilege is False
    19.11.2022 14:53:42 [Notification] Placing player at 506727.4375 172 521547.375
    19.11.2022 14:53:43 [Notification] A Client attempts connecting via TCP, assigning client id 49
    19.11.2022 14:53:43 [Notification] Client uid 8iwS5OkNjgOVDCocnaXXp0eI attempting identification. Name: Celinor
    19.11.2022 14:53:43 [Notification] A Client attempts connecting via TCP, assigning client id 50
    19.11.2022 14:53:43 [Notification] Client uid lpHPZg19TPPUelV8Rc0L/qeB attempting identification. Name: Kidokit
    19.11.2022 14:53:43 [Notification] Sending server identification with remap False.  Server control privilege is False
    19.11.2022 14:53:43 [Notification] Placing player at 511432.815568243 167 512324.763311028
    19.11.2022 14:53:44 [Notification] Sending server identification with remap False.  Server control privilege is False
    19.11.2022 14:53:44 [Notification] Placing player at 509813.28125 171 526019.875
    19.11.2022 14:53:47 [Warning] Exception at client 48. Disconnecting client.
    19.11.2022 14:53:47 [Error] System.NullReferenceException: Object reference not set to an instance of an object
      at Vintagestory.API.Common.Entities.Entity.GetBehavior[T] () [0x00006] in <c45f8f9ae2e44e27810185f8d4839e5f>:0 
      at Vintagestory.Server.ServerWorldPlayerData.ToPacketForOtherPlayers (Vintagestory.API.Server.IServerPlayer owningPlayer) [0x0011a] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
      at Vintagestory.Server.ServerMain.SendInitialPlayerDataForOthers (Vintagestory.API.Server.IServerPlayer owningPlayer, Vintagestory.API.Server.IServerPlayer toPlayer) [0x0009d] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
      at Vintagestory.Server.ServerMain.HandleRequestJoin (Packet_Client packet, Vintagestory.Server.ConnectedClient client) [0x001e1] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
      at Vintagestory.Server.ServerMain.HandleClientPacket (Vintagestory.Server.ConnectedClient client, System.Byte[] data) [0x0005a] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
      at Vintagestory.Server.ServerMain.ProcessNetMessage (Vintagestory.Common.NetIncomingMessage msg, Vintagestory.Common.NetServer mainSocket) [0x00151] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
    19.11.2022 14:53:48 [Warning] Exception at client 49. Disconnecting client.
    19.11.2022 14:53:48 [Error] System.NullReferenceException: Object reference not set to an instance of an object
      at Vintagestory.API.Common.Entities.Entity.GetBehavior[T] () [0x00006] in <c45f8f9ae2e44e27810185f8d4839e5f>:0 
      at Vintagestory.Server.ServerWorldPlayerData.ToPacketForOtherPlayers (Vintagestory.API.Server.IServerPlayer owningPlayer) [0x0011a] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
      at Vintagestory.Server.ServerMain.SendInitialPlayerDataForOthers (Vintagestory.API.Server.IServerPlayer owningPlayer, Vintagestory.API.Server.IServerPlayer toPlayer) [0x0009d] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
      at Vintagestory.Server.ServerMain.HandleRequestJoin (Packet_Client packet, Vintagestory.Server.ConnectedClient client) [0x001e1] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
      at Vintagestory.Server.ServerMain.HandleClientPacket (Vintagestory.Server.ConnectedClient client, System.Byte[] data) [0x0005a] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
      at Vintagestory.Server.ServerMain.ProcessNetMessage (Vintagestory.Common.NetIncomingMessage msg, Vintagestory.Common.NetServer mainSocket) [0x00151] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
    19.11.2022 14:53:51 [Notification] A Client attempts connecting via TCP, assigning client id 51
    19.11.2022 14:53:51 [Notification] Client uid ARH8qO869PZ1Puck9qkLau+z attempting identification. Name: Romec
    19.11.2022 14:53:51 [Notification] Delayed join, need to load one spawn chunk first.
    19.11.2022 14:53:51 [Notification] Sending server identification with remap False.  Server control privilege is False
    19.11.2022 14:53:52 [Notification] Placing player at 511941.531253444 173 512628.78125
    19.11.2022 14:53:53 [Warning] Exception at client 50. Disconnecting client.
    19.11.2022 14:53:53 [Error] System.NullReferenceException: Object reference not set to an instance of an object
      at Vintagestory.API.Common.Entities.Entity.GetBehavior[T] () [0x00006] in <c45f8f9ae2e44e27810185f8d4839e5f>:0 
      at Vintagestory.Server.ServerWorldPlayerData.ToPacketForOtherPlayers (Vintagestory.API.Server.IServerPlayer owningPlayer) [0x0011a] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
      at Vintagestory.Server.ServerMain.SendInitialPlayerDataForOthers (Vintagestory.API.Server.IServerPlayer owningPlayer, Vintagestory.API.Server.IServerPlayer toPlayer) [0x0009d] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
      at Vintagestory.Server.ServerMain.HandleRequestJoin (Packet_Client packet, Vintagestory.Server.ConnectedClient client) [0x001e1] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
      at Vintagestory.Server.ServerMain.HandleClientPacket (Vintagestory.Server.ConnectedClient client, System.Byte[] data) [0x0005a] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
      at Vintagestory.Server.ServerMain.ProcessNetMessage (Vintagestory.Common.NetIncomingMessage msg, Vintagestory.Common.NetServer mainSocket) [0x00151] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
    19.11.2022 14:53:54 [Warning] Exception at client 51. Disconnecting client.
    19.11.2022 14:53:54 [Error] System.NullReferenceException: Object reference not set to an instance of an object
      at Vintagestory.API.Common.Entities.Entity.GetBehavior[T] () [0x00006] in <c45f8f9ae2e44e27810185f8d4839e5f>:0 
      at Vintagestory.Server.ServerWorldPlayerData.ToPacketForOtherPlayers (Vintagestory.API.Server.IServerPlayer owningPlayer) [0x0011a] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
      at Vintagestory.Server.ServerMain.SendInitialPlayerDataForOthers (Vintagestory.API.Server.IServerPlayer owningPlayer, Vintagestory.API.Server.IServerPlayer toPlayer) [0x0009d] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
      at Vintagestory.Server.ServerMain.HandleRequestJoin (Packet_Client packet, Vintagestory.Server.ConnectedClient client) [0x001e1] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
      at Vintagestory.Server.ServerMain.HandleClientPacket (Vintagestory.Server.ConnectedClient client, System.Byte[] data) [0x0005a] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
      at Vintagestory.Server.ServerMain.ProcessNetMessage (Vintagestory.Common.NetIncomingMessage msg, Vintagestory.Common.NetServer mainSocket) [0x00151] in <f8e7e0ea709348ba8693d95fd255ff41>:0

     

  10. on my server, if someone has gears in their Strongback slots and tries to buy something at a trader, they will disconnect from the server throwing an exception and the gears will be deleted
     

    The server console error:

    Spoiler

    10:44:54 [Server Warning] Exception at client 14. Disconnecting client.
    10:44:54 [Server Event] Player CreamedPie got removed. Reason: Threw an exception at the server
    10:44:54 [Server Error] System.NullReferenceException: Object reference not set to an instance of an object
      at Vintagestory.GameContent.InventoryTrader.DeductFromEntity (Vintagestory.API.Common.ICoreAPI api, Vintagestory.API.Common.EntityAgent eagent, System.Int32 totalUnitsToDeduct) [0x00081] in <b64b70fbdbd94ce2a8289199cd50dea9>:0 
      at Vintagestory.GameContent.ModSystemAuction.PurchaseAuction (System.Int64 auctionId, Vintagestory.API.Common.EntityAgent buyerEntity, Vintagestory.API.Common.Entities.Entity auctioneerEntity, System.Boolean withDelivery, System.String& failureCode) [0x00086] in <b64b70fbdbd94ce2a8289199cd50dea9>:0 
      at Vintagestory.GameContent.ModSystemAuction.onAuctionAction (Vintagestory.API.Server.IServerPlayer fromPlayer, Vintagestory.GameContent.AuctionActionPacket pkt) [0x00109] in <b64b70fbdbd94ce2a8289199cd50dea9>:0 
      at Vintagestory.Server.NetworkChannel+<>c__DisplayClass6_0`1[T].<SetMessageHandler>b__0 (Packet_CustomPacket p, Vintagestory.API.Server.IServerPlayer player) [0x0001f] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
      at Vintagestory.Server.NetworkChannel.OnPacket (Packet_CustomPacket p, Vintagestory.API.Server.IServerPlayer player) [0x00022] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
      at Vintagestory.Server.NetworkAPI.HandleCustomPacket (Packet_Client packet, Vintagestory.Server.ConnectedClient client) [0x0001c] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
      at Vintagestory.Server.ServerMain.HandleClientPacket (Vintagestory.Server.ConnectedClient client, System.Byte[] data) [0x0005a] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
      at Vintagestory.Server.ServerMain.ProcessNetMessage (Vintagestory.Common.NetIncomingMessage msg, Vintagestory.Common.NetServer mainSocket) [0x00151] in <f8e7e0ea709348ba8693d95fd255ff41>:0

     

  11. when xSkills is loaded, trying to craft any lamellae with a chisel to break it down only produces 10 bits instead of the vanilla 20. it will flash 20, then show 10 and only craft 10.

     

    a player on my server gets this crash anytime they disconnect. i havent myself and no one else has reported.

    Spoiler

    Running on 64 bit Windows with 16 GB RAM 
    Game Version: v1.17.9 (Stable)
    2022/10/29 11:44:07: Critical error occurred
    Loaded Mods: 
    Involved Harmony IDs: XEffectsPatch, XSkillsPatch
    System.ObjectDisposedException: Cannot access a disposed object.
    Object name: 'The ThreadLocal object has been disposed.'.
       at System.Threading.ThreadLocal`1.GetValueSlow()
       at Vintagestory.API.Common.CollectibleObject.UpdateAndGetTransitionStatesNative(IWorldAccessor world, ItemSlot inslot) in VintagestoryApi\Common\Collectible\Collectible.cs:line 2213
       at Vintagestory.API.Common.CollectibleObject.AppendPerishableInfoText(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1579
       at Vintagestory.API.Common.CollectibleObject.GetHeldItemInfo_Patch2(CollectibleObject this, ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo)
       at Vintagestory.API.Common.Block.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 2238
       at Vintagestory.API.Common.ItemStack.GetDescription(IWorldAccessor world, ItemSlot inSlot, Boolean debug) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 372
       at Vintagestory.GameContent.GuiHandbookItemStackPage..ctor(ICoreClientAPI capi, ItemStack stack) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 42
       at Vintagestory.GameContent.GuiDialogHandbook.BuildPages_Async(List`1 allstacks) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 516
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()

     

  12. a couple of errors in the server console on startup:
    EF 1.6.3
    VS 1.17.9
    ACA 1.0.8

    Spoiler

    15:05:10 [Server Error] Patch 85 (target: expandedfoods:recipes/simmering/ancienttools/breadedvegetable.json) in expandedfoods:patches/compatibility/ancienttools/recipes/simmerrecipes.json failed because supplied path /44/enabled is invalid: The json path /44/enabled was not found. No such element '44' at the root path
    15:05:11 [Server Error] Patch 0 (target: game:itemtypes/liquid/vinegarportion.json) in bricklayers:patches/survival-itemtypes-liquid-vinegarportion.json failed because supplied path /attributes/handbook/exclude is invalid: The json path /attributes/handbook/exclude was not found. Could traverse until /attributes/handbook, but then 'exclude' does not exist. Full json at this path: {
      "ignoreCreativeInvStacks": true
    }

    Spoiler

    15:05:20 [Server Warning] Failed resolving crafting recipe ingredient with code superfuel:firelog in Grid recipe
    15:05:20 [Server Error] Grid Recipe 'expandedfoods:recipes/grid/superfuel/firelog.json': Output Item code superfuel:firelog cannot be resolved

     

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