MarcoV_GnG
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Posts posted by MarcoV_GnG
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8 hours ago, l33tmaan said:
I have the feeling it's turning into wine and breaking the screwpress...
I'm not sure, the result have to be fruit juice, and i already collect one bucket stored now in a barrel in a cellar (which isn't sealed, i m waiting to completly fill up before sealing to make wine).
My trip begin the next day and last something 2 days only (don t know exactly how many time juice have to ferment to become wine, but it s far more long than 2 days).
So the delays between the first time i place screwpress and the crash when coming back home is 3 days (maybe 4 days).
maybe a detail but the 3 screwpress are placed side by side.
Thanks for the work, this mod is a must have. I really hope to see these problem solved to enjoy a long and fun game
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i ve got 3 of the same screwpress. all of them are filled with 64 red current.
The process is certainly finished after my journey back home.
The thing which is curious is that i used screwpress 1 time with success with 64 red current to try it to the end (without problem). So i placed 2 more screwpress and fill them before launching process and looking for some ore on a trip in another chunck. Then it crash constantly when i return home
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3 hours ago, l33tmaan said:
What kind of screwpress was it?
a maple or a pin screwpress (stick + board + bucket) i don t know, i crash as soon as i go back home and no back-up to check...
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Hi,
i ve got a crash since i placed a screwpress, here is the crash log (EF V1.3.11 / update from 1.3.9 when occured the crash)
Version: v1.14.10 (Stable)27/05/2021 15:49:33: Critical error occurred
System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à ExpandedFoods.BEScrewPress.releasePressure()
à ExpandedFoods.BEScrewPress.OnGameTick(Single dt)
à Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
à Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
à Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
à _vKnDSS3ZW5fZhqcIJSzL9xbAUttA._mhcyOBzdAWALla9FVcjc15WACGi(Single )
à _w1hCRzQiukKlSxBw6hggDUXQ0jC._3HP2xkrryy8Ktr1q1yqHHv9s1kb(Single )
à _w1hCRzQiukKlSxBw6hggDUXQ0jC._JbXJA0SA6LQOS6diuqtXAjMb8Fo(Single )
à Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
à System.EventHandler`1.Invoke(Object sender, TEventArgs e)
à OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
à OpenTK.GameWindow.DispatchRenderFrame()
à OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
à _ISiSTzGmXXpAqo3PzdxdVD1bClZ._ofvn0Tr1zNGCbNV3SxvKs2MXNP(_C7CLMRbe3BejVtaARYCgl7Bg1vl , String[] )
à _0Y0SN1uu1V65pRLxvnN2xsIjXAg._ofvn0Tr1zNGCbNV3SxvKs2MXNP(ThreadStart ) -
Hi there,
It's a really nice mod that make farming a lot more fun.
Is there any way to make it work wit the "wild goblin" mod (for gaining fighting XP) ?
- 1
Expanded Foods 1.6.9
in Mod Releases
Posted
you rocks !