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Xplod

Vintarian
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Posts posted by Xplod

  1. Hey Rhonen! 

    ich würde Deinen tollen Mod auch gerne benutzen aber leider bekomme ich beim Starten einen Crash mit folgender Meldung:

    Quote

    Running on 64 bit Windows with 12 GB RAM 
    Game Version: v1.17.11 (Stable)
    23.03.2023 21:14:42: Critical error occurred in the following mod: hudclock@2.9.0-pre.2
    Loaded Mods: game@1.17.11, hudclock@2.9.0-pre.2, stepup@1.2.0, creative@1.17.11, survival@1.17.11
    System.MissingFieldException: Feld nicht gefunden: "Vintagestory.API.Common.Entities.Entity.Pos".
       bei hudclock.src.ui.ClaimAreaDialog.RequestClaimInfoOfPlayerPosition(Single gameTick)
       bei hudclock.src.ui.ClaimAreaDialog.Build()
       bei hudclock.src.busineslogic.ClaimDialogController..ctor(ICoreClientAPI clientApi, ClockModSettingsController clockModSettingsController)
       bei hudlock.src.HUDClockMod.PlayerReady(EnumHandling& handling)
       bei Vintagestory.Client.NoObf.ClientEventAPI.TriggerIsPlayerReady() in VintagestoryLib\Client\API\ClientEventAPI.cs:Zeile 352.
       bei Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:Zeile 708.
       bei Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:Zeile 1139.
       bei Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:Zeile 381.
       bei Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:Zeile 720.
       bei Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:Zeile 624.
       bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:Zeile 131.
       bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 479.
       bei OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 454.
       bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 375.
       bei Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
       bei Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:Zeile 93.
     

    Ich hoffe, Du wirst daraus schlau und kannst mir helfen. ^^

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