Look at durabilitybytype in the .json files under:
assets/survival/itemtypes/tool/
You can turn your changes into a mod using ModMaker (comes with the game).
Trees. 🙂 Unless they are pretty widely spaced, the forest density is probably above 50% and there will be wolves and bears. There is a chat command:
/wgen pos climate
which will print the terrain info for the current chunk. Shrubs / bushes are not forest and don't spawn wolves / bears. I also like to customize the world generation settings and reduce forest by 25%.
That's very, very little. I've probably searched (mostly surface only) several hundred ruins in the first 10 days, literally exploring/running the entire day. The explored area is something like 4000x5000.
BTW, that's with 1.19. The ruins are quite different from 1.18 and there are a lot more villages. I think I found less tools in 1.18.
1.19 also seems to have much more reasonable spawn rates for bears and wolves.
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