Belrindor
-
Posts
6 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
News
Store
Posts posted by Belrindor
-
-
Also the discord is just *poof* gone. Right after you said it was up and available, though rolled back to 18.0 with no mods. What's going on, Raymond?
-
-
In editing mob attributes, I've noticed something I found kind of odd. Does anyone know whether or not a creature somehow retains the information it has 'at the time of spawning'?
In other words, say you change a bear's health to 10 and it's damage to 3 and it's damage tier to 0. And it spawned prior to your changes. Do mobs update when the world restarts, or do they keep their original attributes? Cuz that's what happened with a bear the other day when I tested this. On a brand new spawned world, all the mobs had the correct health, damage, etc. But on my existing (1.18.1) world, it seemed like some animals would be correctly updated and some would not, which led me to believe that creatures seem to not update from when they are spawned. (Dunno for sure, that's why I'm asking.)
In a separate but possibly connected thing, I've edited out the 'poison' part from mushrooms, and they work fine... raw, but when I cook them, they revert back to poisonous! lol!
This seems to also be tied into things that are pre-existing 'not updating.'
Does anyone know offhand how the updating (or lack thereof) with existing spawns and items work?
-
-

Maybe set seekingRange to 1 or something so you'd have to trip over it for it to come after you. This is in /assets/survival/entities/land/bear.json


Freshly Wiped Survivors Federation! Version 1.18.1 with mods! Both Temperate and Tropical Starts!
in Multiplayer
Posted