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Padwan

Very supportive Vintarian
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  1. The smithing recipe for 9 arrow heads could be expanded to 12 arrow heads if it used a shape like this: --------- |## # ## #| |# ## # ##| | | |## # ## #| |# ## # ##| | | |## # ## #| |# ## # ##| | | --------- It would theoretically stll be possible to smith this from just 1 ingot but would take a lot of time and skill. Most people would probably use it to make the heads from a metal plate so it would have the same arrows heads per ingot ratio as the 6 head recipe.
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  2. If you think arrows are OP, i'd like to hear your opinion on the sling. Thats 2.5 ranged damage with next to no cost either resource wise or time spent preparing. Compare that even to just flint arrows, that deal only marginally more damage. You have to run around collecting the flint, play the tedious knapping game, shear trees for sticks, hunt chicken for feathers or run a chicken coop. All that to then loose a whole stack of arrows after about 250 shots fired. I'm currently playing a hunter on a server and having entered the steel age i find myself using bow and arrows maybe 10% of the time because i don't want to loose my precious arrows that i spend so much time making steel and smithing arrow heads. Instead i mostly use spears, slings i bought from a friendly malefactor or just shield and falx (with steel chain armor). So i'm thinking, if i favor other weapons over the main weapon of my class, something doesn't seem right. A bonus for hunters might be a good idea. Maybe hunters could be able to retrieve broken arrows and reuse the tip with a 80-90% chance. Or just give the hunter class a bonus to arrow break chance which is probably easier to implement.
  3. I've been doing some calculations on arrow break chances and it seems to me, they are overly resource intensive. Lets take for example the steel arrows. I can craft 9 arrows from 1 steel ingot. They have a break chance of 7%. So on average after 100 shots fired, i will lose 7 arrows. That means i will loose my 9 arrows or 1 ingot of steel after around 128-129 shots. Somehow that doesn't seem right to me. If you compare that to the steel falx: That uses 1 steel ingot to make as well but lets you whack at your enemies a whopping 2125 times! Thats over 16 times more effective than steel arrows. Even if you compare the steel arrows to the best available spear, made of Black Bronze you get 300 uses out of the spear for one ingot vs the 128 for the steel arrows. (I know Silver/Gold Spears even get 320 but i don't consider them practical to use.) For Black Bronze arrows it would be just 90 shots for 1 ingot. Suggestion: At least bring the break chances in line with the durability of the corresponding spear of the same material: Spear durability equivalent arrow break chance (9 / speardurability * 100) Copper 140 ~6.4% Bismuth Bronze 210 ~4.3% Tin Bronze 250 3.6% Black Bronze 300 3% Silver & Gold 320 ~2.8% Now we don't have Iron and Steel Spears (why?) so i would extrapolate the arrow break chances for these materials by comparing the falx durabilities to the copper falx: Falx durability durability factor compared to copper falx (250) suggested arrow break chance (6.4 / durability factor) Iron 850 3.4 ~1.9% Meteoric Iron 1100 4.4 ~1.5% Steel 2125 8.5 ~0.75% What do you think?
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