If you think arrows are OP, i'd like to hear your opinion on the sling. Thats 2.5 ranged damage with next to no cost either resource wise or time spent preparing. Compare that even to just flint arrows, that deal only marginally more damage. You have to run around collecting the flint, play the tedious knapping game, shear trees for sticks, hunt chicken for feathers or run a chicken coop. All that to then loose a whole stack of arrows after about 250 shots fired.
I'm currently playing a hunter on a server and having entered the steel age i find myself using bow and arrows maybe 10% of the time because i don't want to loose my precious arrows that i spend so much time making steel and smithing arrow heads. Instead i mostly use spears, slings i bought from a friendly malefactor or just shield and falx (with steel chain armor). So i'm thinking, if i favor other weapons over the main weapon of my class, something doesn't seem right.
A bonus for hunters might be a good idea. Maybe hunters could be able to retrieve broken arrows and reuse the tip with a 80-90% chance. Or just give the hunter class a bonus to arrow break chance which is probably easier to implement.