Jump to content

VonPanda

Members
  • Posts

    6
  • Joined

  • Last visited

  • Days Won

    1

VonPanda last won the day on December 23 2024

VonPanda had the most liked content!

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

VonPanda's Achievements

Wolf Bait

Wolf Bait (1/9)

5

Reputation

  1. I agree, the Eidolon fight seemed a bit "simple" last time around and could be juiced up - honestly being thrown around by a giant robot could be really cool. Tho in this situation it was really feeling goofy to me because there was not much to be done to react to it in any way - it was really just like the boss had a [-1 HP by fall damage] button that it could spam
  2. I forgot about the drifter space program, but now that you mention it it rings a bell - reassures me that it was not 100% on me being a scrub
  3. I just finished the archives with my SO, and I feel like either things changed or we got some bugs (either now or during our 1.18 run) What is supposed to happen here ? The boss fight was a disaster, we both died 3 times down here, because most of the fight was being thrown to the ceiling of the room by the Eidolon, I do remember it happening last time, but this time around it happened more than the rock throwing attack ... is this supposed to be like that ? Was it our positioning / a bug / we got RNG'ed ?
  4. Perhaps it's just that the flint part of the process feels a bit closer to really early game tech, while I need it for late game. You know, cooking a sharp rock in a fire and pulverizing olivine with windpower at the same time feel a bit off. But I agree, this really helps in making steel feel like a greater achievement. Anyway, thanks for your insight ! I have rocks to bake ...
  5. Thank you - I am indeed thinking about steel, it's just that my last 1.18 playthrough went there a bit easier with the old clay system. I never posted there but I sank about 500h in this game ... and yet did not knew the clay would spawn under anthacite Anyways I guess the answer really is "Tyron thought it was too easy" isn't it ?
  6. I am doing a run on 1.20, on the last RC (Vintage Story 1.20.0-rc.4 for Linux to be specific) and I am wondering if I missed something with the flint calcination process, because it just feels like a massive bottleneck ? At first I thought I was doing it inefficiently, due to the fact I was using a firepit, so I rushed to build a bloomery with the flints I had already treated and ... Only 6 ? One can fit 120 iron nuggets or 24 cubic meters of glass in a bloomery, but only 6 flints ? I can't help but feel it's supposed to be 60 and the '0' was forgotten somewhere ... Losing about 3 bricks per bloomery firing, those bricks costing in turn 12 fireclay, so 1.5 calcinated flints - it's still a sure way to make it, but I find a bit finicky. PS: For science, I tried to put flints in a (already cooked) storage vessel in a beehive kiln in a creative world, to see if firing the kiln would heat up all the elements inside, but no. The cooked vessel does not heat up
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.