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SomeGuy

Very supportive Vintarian
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Everything posted by SomeGuy

  1. Heya, guys. Update on my situation with performance in this game; I am on the latest update and have found a few tweaks which have improved the stuttering issue to a noticeable degree, but not outright solved. (Specs: RTX 5070 TI, Ryzen 7 9800X3D, 32GB 6000 MHz DDR5, SSD) These are the tweaks that helped me: 1. NVIDIA Control panel - turn VSYNC (Vertical Sync) to Fast and Threaded Optimization to Off for Vintage Story (I'm not 100% sure on the effectiveness of turning off Threaded Optimization but from my testing, it seemed to be a little smoother on my PC). 2. Turn VSYNC off inside of Vintage Story's own settings. 3. I went down to 60 fps from 90 fps using the in-game FPS limiter. 4. I'm on 800 view distance and medium settings for SSAO & Shadows, then 10 for Dynamic Lights. I also put Far LOD to 50% but I didn't test that one much so it might be placebo. 5. Updating to the latest version of Vintage Story, version 1.21.6 (Stable version; this seemed to help noticeably in my case). There will still be stuttering when loading in new terrain, but besides that it seems to be gone. However as I emphasized earlier - the issue is not fully gone and definitely needs some more optimization from the devs still. I have 16 threads on my Ryzen 7 9800X3D and it appears that the game offloads the entirety of terrain loading to threads 8,9,10 & 11 (Thank you, Ryilo). Thread 0 also sees a lot of use, which is normal. I got a feeling that VSYNC plays a large part in the stuttering, and it may very well be tied to GSYNC / FREESYNC on your monitor also - but my 144hz monitor has neither technology, so I cannot confirm whether that is true or not. Lastly due to what WAY2HELL said above - I checked my mouse's polling rate and it has been always been at 1000 Hz, so I'm unsure whether that affected my experience. As for RAM settings, I just had it on Optimize Somewhat and seemed to have the best results with that one. I also use a program called ProcessLasso to put Vintage Story's CPU Priority to always be High (right click Vintage Story.exe in ProcessLasso -> CPU Priority -> Always -> High), and to make some background apps like Discord, Spotify, Firefox and such not use threads 0,8,9,10 & 11 by adjusting their CPU Affinity on the Always option (right click the app in Process Lasso -> CPU Affinity -> Always -> select which threads you don't want it to use). I also generally put apps I use in the background to Normal or Below Normal CPU Priority, which is what I did with Discord and Firefox. Keep in mind it is a paid program though and I did not test the game without it. I'm not sure how much it helps (or if it does at all; since I always use ProcessLasso), but wanted to give the information since it is a tweak I made use of. I hope this can help some other users frustrated with this problem. I personally am having a much smoother experience compared to last year!
  2. Heya, I'm on an RTX 5070 TI, Ryzen 7 9800X3D and 32GB of 6000 MHz DDR5 RAM and I have the exact same issue regardless of settings or tweaks. I also get these big drops that are quite visible on the frametime graph, which make the game feel jittery/stuttery even with a high framerate. Vanilla or modded, the issue persists. I really hope the developers address this soon.
  3. Thank you! Had no idea this kind of issue existed. I appreciate the insight!
  4. I am playing on singleplayer, so latency can't be it. My PC is a mid-end gaming PC and my processor is an AMD Ryzen 7 3700X 8-core, though I'm not sure if CPU load is the cause. I've encountered this phantom damage issue 3 times in 100 hours and it has exclusively happened when going up or down shafts, at least in my experience. This was the first time I checked the damage log for what happened though (note: the first two times had the same conditions, aka nominal hunger, temporal stability and no enemies nearby), as I hadn't thought of doing that the first two times. Got the idea from this thread after I went searching for if others had encountered this issue as well. It is a rather strange issue, as fall damage should only be happening when falling from a sufficient height, yet sometimes the game seems to issue fall damage when climbing ladders in shafts. The first time I encountered this issue was quite a few weeks back, but I do recall it rather well. I was prospecting for tin and found a chunk with a good reading for it, I then started digging my 1x1 shaft and used rope ladders to go down. I dig 3 to 4 blocks, put down ladders, go down and repeat. But when I was around 15 to 25 blocks deep, mining down as usual and then I get damaged 3 times in rapid succession (around 0.25 - 0.50 seconds in between). My hunger was fine, temporal stability was high and there were no enemies in the shaft (I block the top with a fence and I hadn't dug into a cave). As I was still new (and terrified of the underground haha), I panick and immediately leave the shaft and find a new place to dig. At the time, I thought I accidentally broke 1 block into a cave and a locust got in, but there was no locust light and I hadn't actually opened a cave either. Was quite the experience though, gave me a good scare lol. The second time I don't remember very well, as I only got damaged once and I just kept mining as usual. But the third happened yesterday, so I recall it well. I was prospecting for iron and found a chunk with a good reading, so I proceeded to dig my shaft and go down until I found the deposit. I was around 50 to 60 blocks deep, enough for my temporal stability to slowly start depleting, but things were going well. I had dug into some quartz and found gold, but kept going down as the iron was my goal. I eventually got a high reading for magnetite and kept digging down and using the propick every 5 blocks down or so to see if the reading got better - it did! I got a very large reading and directly hit the disk shaped deposit. I was now at the bottom of my shaft (rope ladders going the whole way down of course) and was just about to dig the iron on the wall, until I get damaged out of nowhere. I quickly climb up my ladder, panicked, thinking a drifter spawned in the dark or something (even though I had a lantern on my offhand keeping things lit and the walls were covered by ladders and there were no openings on the shaft walls, meaning drifters could not spawn) but then I get damaged again while going up the ladder. I quickly continue my way up and block the ladder - after which, I get my bearings and open the shaft. I go down, yet find no creature or opening, I get damaged once more while going down my ladder. I check my hunger and temporal stability, but both are nominal. Then I realize it is another instance of phantom damage, just like the last 2 instances. I then go searching for answers and stumbled into this thread - which lead to me opening my damage log and seeing that it was gravity damaging me. Naturally, I was a bit perplexed by this, as I had not fallen at all, since I was on a ladder the whole time. Strange times aye.
  5. Hi! Very late reply, but I encounter this same issue sometimes when mining deep underground in 1x1 shafts with rope ladders. Sometimes going down/up with them you will at random get damaged even though hunger and temporal stability are nominal and no enemies are nearby. I opened my damage log and the game said I was damaged by gravity, even though I had not fallen at all and was climbing down a ladder slowly. Turns out there is no scary mystery creature, just a gravity bug
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