19:28:47 [Server Error] System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.BlockMetalPartPile.GetDrops(IWorldAccessor world, BlockPos pos, IPlayer byPlayer, Single dropQuantityMultiplier)
at Vintagestory.API.Common.Block.OnBlockBroken(IWorldAccessor world, BlockPos pos, IPlayer byPlayer, Single dropQuantityMultiplier)
at Vintagestory.GameContent.ItemProspectingPick.ProbeBlockDensityMode(IWorldAccessor world, Entity byEntity, ItemSlot itemslot, BlockSelection blockSel)
at Vintagestory.GameContent.ItemProspectingPick.OnBlockBrokenWith(IWorldAccessor world, Entity byEntity, ItemSlot itemslot, BlockSelection blockSel)
at Vintagestory.Server.ServerMain.TryModifyBlockInWorld(ServerPlayer player, _hAKwbjnvpnXm3mK4ncrCpefwmAg cmd)
at Vintagestory.Server.ServerMain.HandleBlockPlaceOrBreak(_zPEoTHWUNtCMZ1Y7jHl7xInordd packet, ConnectedClient client)
at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket)
Prospecting Pick being used on a metal parts pile.
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Runtime kicking client (metal pile + prospector pick)
in Bugs (archived)
Posted · Edited by Splutty
19:28:47 [Server Error] System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.BlockMetalPartPile.GetDrops(IWorldAccessor world, BlockPos pos, IPlayer byPlayer, Single dropQuantityMultiplier)
at Vintagestory.API.Common.Block.OnBlockBroken(IWorldAccessor world, BlockPos pos, IPlayer byPlayer, Single dropQuantityMultiplier)
at Vintagestory.GameContent.ItemProspectingPick.ProbeBlockDensityMode(IWorldAccessor world, Entity byEntity, ItemSlot itemslot, BlockSelection blockSel)
at Vintagestory.GameContent.ItemProspectingPick.OnBlockBrokenWith(IWorldAccessor world, Entity byEntity, ItemSlot itemslot, BlockSelection blockSel)
at Vintagestory.Server.ServerMain.TryModifyBlockInWorld(ServerPlayer player, _hAKwbjnvpnXm3mK4ncrCpefwmAg cmd)
at Vintagestory.Server.ServerMain.HandleBlockPlaceOrBreak(_zPEoTHWUNtCMZ1Y7jHl7xInordd packet, ConnectedClient client)
at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket)
Prospecting Pick being used on a metal parts pile.