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pokebro2000

Vintarian
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Everything posted by pokebro2000

  1. While it's really cool from a lore perspective, it's not engaging in the way everything else is. It's less like a feature of an apocalyptic world you have to adapt to and more like an angry GM punishing you for playing. The difference between storms and every other challenge in the game is, for lack of a better word, counter-play. Bears and wolves? You can see/hear them coming, they spawn in semi-predictable locations you can avoid (forests), and can be scared off with enough damage or rocks thrown. Darkness? You can wait until daytime or craft some form of light to carry or place. Winter? Farming and food preservation, fire pits, warm clothes, or head to the equator. Even regular nasties can be managed by avoiding rifts and dark places, or bringing armour when you venture underground, or even just running away. With temporal storms though? There's no option to disengage or hide if you can't fight it. Can't avoid it by going elsewhere because it's everywhere, can't stay indoors and wait it out (besides a 1x1 closet) because they spawn indoors, and fighting is largely just a drain of resources that gives you a handful of flax as compensation, but that's assuming you don't die and now have to deal with swarms of enemies now guarding your stuff. The majority of this game's difficulty is "firm, but fair", but temporal storms fly in the face of that in their current iteration. It's a recurring natural disaster that only stops short of destroying our homes (and even that's likely because the devs know it would be going too far, considering the weirdness you can find in the rest of the game). You can take steps to secure yourself against every other threat, but with storms the best you can do is go into an open field so you don't get cornered while fighting. While I'm not expecting us to ever have a way to "solve" the storms or "defeat" the rust or anything like that, there needs to be more ways to deal with it, even if it's just "don't spawn enemies in a lit room the player is currently inside", or giving us an item from jonas parts that consumes fuel in exchange for some safety. Actually, if people escaped underground to avoid them, why can't we do the same? Why is it WORSE to be underground and have your stability constantly drain while still dealing with enemies if it worked well enough for past people? (obviously assuming story reasons for why not, but it's an example of something to do, move underground while the storm passes for those that can't/don't want to fight). And I know we can always "turn it off", but just because we can choose not to engage with something doesn't make it immune to criticism, especially if we want it to improve. Then why are we playing a video game? If the goal was to not be fun, we could just have them pause the game and play drifter ASMR for 10 minutes before you're allowed to play again. It already functions like that for people who hop into a cupboard and wait it out by roleplaying as a sack of flour. There's some nice spectacle put in the storms, so they're clearly MEANT to be engaging, they just need some more options when dealing with them IMO.
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