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Posts posted by LiamOwenWolfe
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3 hours ago, Vintagebob said:
I tested it, and it worked very well at me. Maybe the mistake is not in this code, but in the mod at its own. Can you send me the whole mod folder please? thx
Thanks for the help. Much appreciated.
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{ ingredientPattern: "LL,LL", ingredients: { "L": { type: "item", code: "stone-*", name: "rock", allowedVariants: ["andesite", "chalk", "chert", "conglomerate", "limestone", "claystone", "granite", "sandstone", "shale", "basalt", "peridotite", "phyllite", "slate", "bauxite"] } }, width: 2, height: 2, output: { type: "block", code: "rock-{rock}", quantity: 1 } }
Please can someone tell me why this kills ALL grid recipes in 1.15.5? I am making a simple mistake somewhere but I can not see it.
All the mod is supposed to do is take a 2x2 grid of any stone type and output 1 raw stone block matching the input. I had it working just fine in 1.14x
Thanks- 1
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This mod is tagged with "1.14.0+" only, so I doubt it works with 1.13.4.
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Thanks so very much for this excellent mod... and for adding Carry Capacity support on top of it
Wish List: add support for the "More Variants" mod by DArkHekRoMaNT please please pretty please? -
Great! now I have to go find another locust nest! The only one I found so far, I panicked a little (a lot) and killed / destroyed everything that looked at me funny or twitched.
... seriously though, thanks for the mod -
Figured it out. This works for me, meaning the recipe. If any one else wants to use it/change it etc ...
[ { ingredientPattern: "FFF FFF FFF", ingredients: { "F": { type: "item", code: "game:stone-*", name: "rock", allowedVariants: ["obsidian", "andesite", "chalk", "chert", "conglomerate", "limestone", "claystone", "granite", "sandstone", "shale", "basalt", "peridotite", "phyllite", "slate"] } }, width: 3, height: 3, output: { type: "block", code: "game:rock-{rock}", quantity: 1 } }, { ingredientPattern: "F", ingredients: { "F": { type: "item", code: "game:stone-*", quantity: 9, name: "rock", allowedVariants: ["obsidian", "andesite", "chalk", "chert", "conglomerate", "limestone", "claystone", "granite", "sandstone", "shale", "basalt", "peridotite", "phyllite", "slate"] } }, width: 1, height: 1, shapeless: true, output: { type: "block", code: "game:rock-{rock}", quantity: 1 } } ]
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I am trying to write my first and maybe only mod. Where I can take 9 (3x3) small stones of the same type eg granite to produce a matching granite block.
I would like to have this be an all-in-one mod, ie it can handle all the variants and produce the correct block.
Maybe there has to be one recipe per stone variant?
Can this, custom recipes like this, even be done?
Thanks in advance
[Solved] Need a little help with my 1st private mod - stones to rocks
in Mods & Mod Development
Posted
Ha! I fixed it!! It was the "modinfo.json" file that was the problem... and I think maybe a folder naming issue.
RussellL360_mod-v1.00.zip