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ForgeNorman

Vintarian
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  1. Thank you! I hadn't gone through all of them, just the ones indicated when I refreshed, but clearly that wasn't enough! Thank you all for your help! I'll update what I can, and I'll just have to wait on the others.
  2. Thank you, but it isn't just hudclock. I'm getting error messages about A Culinary Artillery, and I've gone through and updated all my mods. I dunno why it won't run.
  3. I'm sorry, I dunno where else to post this, but I can't get the game to run at all after updating everything! It says something about A Culinary Artillery initally. Here's a copy paste from the crash log, I can't attach the file for some reason: Game Version: v1.20.0 (Stable) 1/18/2025 4:17:20 PM: Critical error occurred in the following mod: hudclock@3.3.0 Loaded Mods: aculinaryartillery@1.1.2, chiseltools@1.10.4, decor@1.0.14, emotemenu@1.0.4, evaporite@1.0.0, HangingOilLamps@1.0.1, primitivesurvival@3.7.5, ssppvv@1.0.5, game@1.20.0, animalcages@3.0.1, metalrecoveryrevived@0.1.20, carryon@1.8.0-pre.1, commonlib@2.6.1, expandedfoods@1.6.8, fieldsofsalt@1.2.2, fromgoldencombs@1.4.21, hudclock@3.3.0, creative@1.20.0, survival@1.20.0, playercorpse@1.11.0, simplewinddirection@1.0.2 System.MissingMethodException: Method not found: 'Vintagestory.API.Common.IAsset Vintagestory.API.Common.IAssetManager.Get(System.String)'. at hudclock.src.TimeDialog.TimeDialog..ctor(ICoreClientAPI capi, TimeDialogController timeDialogController) at hudclock.src.TimeDialog.TimeDialogController..ctor(ICoreClientAPI clientAPI, Boolean isSingleplayer, ClockModSettingsController settingsController) in D:\development\VintageStoryMods\solution\Mods\hudclock\src\TimeDialog\TimeDialogController.cs:line 27 at hudlock.src.HUDClockMod.PlayerReady(EnumHandling& handling) in D:\development\VintageStoryMods\solution\Mods\hudclock\src\HUDClockMod.cs:line 39 at Vintagestory.Client.NoObf.ClientEventAPI.TriggerIsPlayerReady() in VintagestoryLib\Client\API\ClientEventAPI.cs:line 415 at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 316 at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 16 at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 10 at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786 at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 254 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 92 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
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