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Linwyn

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Posts posted by Linwyn

  1. Hi copygirl - LOVE this mod ❤️

    Just wanted to let you know that it worked beautifully for 1.15.pre2 - thanks for updating it.

    However, it crashes on 1.15.pre3 when you go to set down a chest that you're carrying. Seems to be related to sound files? Here's the log.

    Running on 64 bit Windows with 16 GB RAM 
    Version: v1.15.0-pre.3 (Unstable)09/06/2021 09:12:05: Critical error occurred
    System.MissingFieldException: Field not found: 'Vintagestory.API.Common.BlockSounds.Place'.
       at CarryCapacity.CarriedBlock.PlaySound(BlockPos pos, IWorldAccessor world, EntityPlayer entityPlayer)
       at CarryCapacity.CarriedBlock.PlaceDown(IWorldAccessor world, BlockSelection selection, Entity entity)
       at CarryCapacity.Common.CarryHandler.OnGameTick(Single deltaTime)
       at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
       at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
       at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
       at _kG3l18Uo58XQnaOroOTVL156lmd._xkDAOmiQFj0Igekk6xBOkfLlbV2(Single )
       at _myXzIvBGuHgNhKsWypGDvkNbw4X._PeuIqQzFn7JdsiaCMO1A0nOHYOF(Single )
       at _myXzIvBGuHgNhKsWypGDvkNbw4X._12elMOUbssfuqzUtVoRc599RYNW(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       at OpenTK.GameWindow.DispatchRenderFrame()
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       at _UwTpwIUKuzIrz4lc7aDEDr1w32f._ouD1c39oCQ2Eda0lkC3EXYeZtC7(_OdfjAwaG2wGU12XuYVt4myQv5bF , String[] )
       at _j9Ke4RlHC2L45ChATqqx7RI91CC._ouD1c39oCQ2Eda0lkC3EXYeZtC7(ThreadStart )
    -------------------------------

    Thanks again for a great (& essential imo) mod :D

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