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Dythanos

Vintarian
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Posts posted by Dythanos

  1. Running on 64 bit Windows with 16 GB RAM 
    Version: v1.15.7 (Stable)10/23/2021 8:30:53 PM: Critical error occurred
    System.NullReferenceException: Object reference not set to an instance of an object.
       at XSkills.XSkillsPlayerBehavior.OnGameTick(Single deltaTime)
       at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt)
       at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt)
       at Vintagestory.API.Common.EntityPlayer.OnGameTick(Single dt)
       at Vintagestory.Client.NoObf.ClientSystemEntities.OnGameTick(Single dt)
       at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
       at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
       at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
       at _gt983m53spH3zIRFvTrVgBj5MUb._m2KVBUzhniiatiiNT9yOoXoOOvL(Single )
       at _2hFm1B1DwOk1Z7yF6DtBdLeBFKaA._5soGXezAcR5oyhhq2pmELCuEn2M(Single )
       at _2hFm1B1DwOk1Z7yF6DtBdLeBFKaA._ZzmaNk5IGbtvQ61ssCzCszyBw2n(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       at OpenTK.GameWindow.DispatchRenderFrame()
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       at _LiN8p156auXcqjjOW5aVAZ0QkUc._fwMbTl3XHB2eqbxoLfc3FpMIE00(_CFodeVozKjT5VhVV66Wv4Bd7r3c , String[] )
       at _qBF2AKwdIhCkNZsjxBA24g20vlH._fwMbTl3XHB2eqbxoLfc3FpMIE00(ThreadStart )
    -------------------------------

    Event Log entries containing Vintagestory.exe, the latest 3
    ==================================
    { TimeGenerated = 10/23/2021 2:54:44 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1787910656348641149, type 4
    Event Name: APPCRASH
    Response: Not available
    Cab Id: 0

    Problem signature:
    P1: Vintagestory.exe
    P2: 1.15.7.0
    P3: 6167103b
    P4: KERNELBASE.dll
    P5: 10.0.19041.1202
    P6: c9db1934
    P7: c0020001
    P8: 0000000000034f99
    P9: 
    P10: 

    Attached files:
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER3F71.tmp.mdmp
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4127.tmp.WERInternalMetadata.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4147.tmp.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4145.tmp.csv
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4166.tmp.txt

    These files may be available here:
    \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_adcab0df8fe39fcdfed093ad446bf3e7bcf282b_ef62ac57_2c110b08-4120-4683-b727-942e483186cc

    Analysis symbol: 
    Rechecking for solution: 0
    Report Id: 0b033103-f25a-44bb-9ee6-2d87e23ee599
    Report Status: 268566528
    Hashed bucket: 1d20593dfc7c21b6b8cfef44e9cbd77d
    Cab Guid: 0 }
    --------------
    { TimeGenerated = 10/23/2021 2:54:42 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.15.7.0, time stamp: 0x6167103b
    Faulting module name: KERNELBASE.dll, version: 10.0.19041.1202, time stamp: 0xc9db1934
    Exception code: 0xc0020001
    Fault offset: 0x0000000000034f99
    Faulting process id: 0x3638
    Faulting application start time: 0x01d7c847b3a1b96d
    Faulting application path: C:\Users\beauf\AppData\Roaming\Vintagestory\Vintagestory.exe
    Faulting module path: C:\Windows\System32\KERNELBASE.dll
    Report Id: 0b033103-f25a-44bb-9ee6-2d87e23ee599
    Faulting package full name: 
    Faulting package-relative application ID:  }
    --------------
    { TimeGenerated = 10/23/2021 2:54:41 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
    Framework Version: v4.0.30319
    Description: The process was terminated due to an unhandled exception.
    Exception Info: exception code c0020001, exception address 00007FFB73744F99
    Stack:
     }

     

     

    I keep getting the following crash report as I'm trying to setup a MP server... first time this is ever happened. I've tried reinstalling and only running xskills and xlib and I keep getting this crash report.

     

  2. IMPROVED POULTICE MOD

    BY DYTHANOS

     

    Welcome to my first ever published mod! [be gentle] This mod serves to add much needed features to both the single player and multiplayer experience by tweaking the current poultice item and adding a class that uses them more effectively.

    Poultices in this mod will now be usable on other entities allowing you to heal wounded animals and other players. (or even drifters if you are feeling cheeky!) I have also lengthened the time it takes to apply poultices (much less so for linen poultices, which are now called bandages) and improved their basic healing amounts. For example: Reed Horsetail Poultices now heal 3hp but take 1.75 seconds to apply and a Linen Honey Sulfur Bandage heals 8hp and takes 1 sec to apply. To heal yourself with this mod, press and hold the RMB while not targeting another entity. To use on another entity, you must be near that entity and press and hold the RMB. For use on another entity, you do not have to keep the reticle on the target, but you must stay relatively close by or you will not complete the healing.

    This mod also adds the Medicine Man class, a village wise man that communes with nature and is highly effective at using poultices on themselves or others. He lacks the youth to fight in melee and is too set in his ways to learn new technologies, but even with these weaknesses, they will be a welcome addition to any village.

     

     

     

    If you experience any bugs with this mod, please let me know below.

     

    improvedpoulticemod_v1.0.0.zip

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