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Randell Miller

Vintarian
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Posts posted by Randell Miller

  1. 3 minutes ago, l33tmaan said:

    I still need to try and reproduce some of the errors posted here, but I have something I'd like to get some feedback on.

    Basically, @Vinter Nacht had the idea to split Expanded Foods out into several mods that utilize a core mod as a dependency for the rest. Basically, there would be something like 'Expanded Foods - Core' mod which just contains the tools like the mixing bowl, saucepan, meat hooks, all that stuff, and then a 'Expanded Foods - Recipes' mod that actually adds in food and recipes that utilize the core mod. I like the idea, but I want to hear from people on a few things

    • What are the limits of modularity you would accept? Is what I described up above enough for you? Already too much? Do you think 'EF - Core' is too vague and there should be a mod for each tool? What about an 'EF - Primitive Survival' mod and an 'EF - Wildcraft' mod? Note: "Whatever level of modularity you (l33tmaan) want" is a cop-out answer. What do YOU want?
    • How much would this change if the game automatically detected you had something like 'EF - Primitive Survival' downloaded and automatically got the dependencies without you having to go to the ModDB?
    • What parts of EF do you typically use in your playthroughs? Why?

    Feel free to add anything else that might help, but I think this is the bare minimum I'd like to know about before getting too deep in the reeds.

    Modularity doesn't matter at all to me.  If a mod is good, I'll install more than one part.  Then again, dealing with mods never bothered me.    Having modules means one could easily remove things they don't use.  Less modules is easier to install.  Either way is the same weight to me.  I'll use the mod either way as I like it.

    Auto update for needed modules = good.  Anything that removes the human element from failure points is good.

    I have used everything in the mod at one point.  I tend to use the drying fruit, bread crumbs, and pemmican the most, along with everything that relates to those.

  2. 7 hours ago, Senlovos said:

    So I'm a bit new to Vintage story and I'm using this mod as it was recommended. I'm enjoying it of course!

    but I'm trying to figure out how to dry berries in the firepit but I have no idea how;

    You dry berries in the oven, not the firepit.  Just warm the oven up by putting fire wood in it and lighting.  After the fire it out, the oven will be hot for a while.  Just put the berries in and wait.  They'll change to dried versions after a little while.

    • Like 2
  3. Yeah, current it doesn't mention using fish at all in the handbook.  That's why I mention it.  I was able to figure out the smashed (and I assumed nuggets, since smashed worked) by trial and error only because the tooltip for the baked kelp sheets mentioned fish.  No mention of fish in the handbook, only fish sauce at the end of the entry.

  4. 4 minutes ago, l33tmaan said:

    Pasta should work with vegetable juice as well, but I can let you use lard and oil too.

    You can put lard in damn near anything. Bread, fried food, muffins, pemmican, sausage, meals... it's good stuff.

    Right, what I meant was I didn't see a reason to go to the extra steps of making lard from fat, as it produced the same amount, adds additional steps, required fuel, and went from fat which does not spoil to lard which does (although it is a VERY generous amount of time).  I wasn't aware there were some recipes that used lard only without using either/or with fat.  That's why I asked.  I haven't used those yet, so hadn't seen them.  Makes more sense now.

    • Like 1
  5. Just curious, what exactly is the advantage of lard?  1 fat = 0.1l of lard.  I can't see a place where fat and lard aren't interchangeable, unless I'm missing something.  Maybe if Lard was a 2:1 ratio or something might make it worth it.  Of course, that's all if I'm not missing some reason to want to use lard over fat. 

  6. 54 minutes ago, l33tmaan said:

    Yeah, it's pretty intermittent. Sometimes it vanishes, sometimes it works fine... 

    I'll play with it some more to see if I can find a way to reproduce it consistently.  I guess I should get off my lazy butt and look into modding in this game.  I just recently came back to it and it's got me hooked again so no more excuses.

    • Like 1
  7. 5 hours ago, l33tmaan said:

    Updated to 1.5.3-pre.9!

    • Wildcraft compatibility updated (liquid stuff; berry bread/muffin & gozinaki Wildcraft visuals updated)
    • Some dried berry models updated (thanks to Lan for inspiration!)
    • Fried meat / acorn fruit bread oven crashing fixed
    • New powered mixing bowl shape & visuals (thanks to EreticKB!)
    • Liquid rotting fixed
    • Fruit juice & wine/cider spoils into vinegar
    • Brandy actually cures now
    • Bread liquid nutrition values fixed
    • Peanut butter/sauce nutrition values fixed
    • Peanut butter/sauce & flavored yogurt recipes altered (it's more tedious now, I have a plan to fix this later)
    • Pasteurized milk & raw soy milk perish timers increased by 25%
    • Raw gelatin recipe fixed
    • Dried fruit timers revised

     

    Any word on the mysterious "Pie vanishes into the void when trying to be picked up" issue?

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