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Tehgarin

Vintarian
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Posts posted by Tehgarin

  1. On 8/29/2021 at 3:43 AM, shockingboring said:

    Seeing as I've also encountered this issue almost right after I discovered the game I just want to leave my 2 cents as well. By now I've been just playing alone for weeks... after burning through all my friends and it's really sad to be the only one in my circle that is interested in the game with what it currently provides.

    Many players leaving is a huge problem as the game, with its unique classes, is clearly built for multiplayer and requires multiplayer to allow each class to shine.

    I don't think it is a lack of crafting or building content that drives the majority of players away after a short while, I don't think it is the complexity of the crafting and refinement processes either.

    All of my friends found the crafting and refinement, the generated worlds, the game itself great and really cool but quit because of the same thing

    Some scattered lore you can find is not interesting enough for many players to warrant spending hundreds of hours preparing for it.

    Simply surviving for survivals sake is just boring. I disagree with the opinion:

    Minecraft profited hugely of being the first wiedely known voxelbased sandbox game when it came out. Vintage Story is not in that position and needs to provide more to survive as a game. The game needs an end goal, or several. Some ideas that come to mind would be:

    • Bossfights
    • Finding something special (that has some sort of use other than lore)
    • Building some kind of final machine
    • Some special degree of character progression
    • Surviving a predefined timespan (which would kind of require permadeath)

    There are several aspects of the game that can appeal to different kinds of players:

    • Building
    • Exploration
    • Survival
    • Combat
    • Technology
    • Mining
    • Hunting
    • Farming
    • Foraging

    Ideally there would be endgame-goals which speak to each of those different kinds of people. The goals should also be challenging, rewarding and repeatable.

    Aside from having a goal the gameplay itself also needs to be rewarding in each of those areas. The game does a relatively good job at that but some areas are really lacking (combat in general mostly...).

    A big part of the game is acquiring knowledge, materials and building structures that allow for progression. From my experience only very few players in a group take the lead on those aspects and feel a sense of accomplishment after reaching a new milestone. for all others, reaching some milestone is only mildly rewarding as they didn't actually take much part in it other than run errands.

    To provide those players with a sense of accomplishment I would like to suggest a character based progression system. the simplest way would be exp, levels and stat points or skills with a slight bonus to existing activities or even new actions in addition to what the classes provide. It would be very important that higher levels are desirable and players have to make decisions and cannot have all skills at some point as that would reduce the value of having a team.

    With a system like that, or anything comparable, players that can't feel a sense of accomplishment for a milestone they didn't actively take part in would have something of their own to come back to.

    I know that having exp, levels and skills/stats is very cliché and might not be what the developers envisioned for the game. however the value it would have for rewarding players should not be underestimated.

    The problem with having no character progression is that playing feels useless as you could just simply come back when someone else has built what you need to advance.

    Likewise having procedurally generated worlds makes exploration feel useless as there is no real soul in the places you find.

    Those problems can be overcome and I would love to see Vintage Story accomplish just that.

     

    So yea. it's not that there isn't enough to do, it's not that it is too complex or too difficult. The game just needs to provide incentive to play and advance as just an extremely small amount of people can deal with a pure sandbox experience.

    I need something my friends and I actually want to build that Steelarmor for.

    I don't think so at all. The game has plenty of challenge. And why does every game have to have levels? All then that will happen is you shoot for that hit the top then complain about that there's no more content again. Don't get me wrong I get what your saying however it may be that this game isn't for you then. Lore is coming. Patience is a virtue little to this day have learned to wait for. (get what I did there) :) 

    I dont think you need multiple classes to play together to enjoy or even play this game. And I don't want boss fights. Harder animals maybe but not a Boss creature with tags over his head saying IM THE MAN TO BEAT.  Makes the game feel like ever other game. Not down for that. Vintage Story has a feeling to it which is unique and I applaud Tyron for sticking to his guns and not breaking to peer pressure. he will turn out a game that he wants and a better game in the future for those who are looking for this type of thing.

    When major changes like these start happening it means they are looking for money only and they stop worrying about the game and how it works and the people that play it. It then only becomes a commodity of income to them. Instead of what they dreamed of creating.

    Hope that helps. No flaming at all just putting my 2 cents out there on topic. Everyone gets burned out on games if they play to often I even move from this game back to a couple of others for action Like sea of thieves or Conan exiles. But ALWAYS come back in a week or two to this one for the quite game play and serenity of the world is delivers.

    Hope that helps.

     

     

     

    • Like 4
  2. Hello been playing VS since start. Not sure where to look or how to find any of the "what I like to call" ( harder top find clothing) Like Forlorn shirt ,pants scarf stuff like that.?

    I've been all over the place dug down Super deep to mantle wasted hours and tons of picks. I finally got curious and went god mode clipping to see if anything is dropping anywhere in any rooms anywhere. Guess what I found., NOTHING.  Its always the same type of clothing everywhere. I dont mean the same exact obviously but never anything else on that long list of things we could find. And Vendors after speeding up the game for days just to see on test for what vendors get always the same type of stuff also. I even gave myself a bunch of clothes to sell to the vendor thinking maybe they have to have stuff given to them to resupply with better stuff but still at a loss..

     

    Has anyone found those mentioned items above or anything else that was kinda rare..  would love me a set of Forlorn clothes besides Rping I prayed and my(god)mode gave them to me..

     

    Thanks for the help.

  3. Hello, I looked through pages and did not see a post for this. Hopefully I didn't miss it.

    I saw this while in /gamemode 2 list under the primitive tab and thought it looked cool wanted to know how to use. Accidently place 2 of them in a building now cannot remove them.

    They have no target but are anchored at one end. Cannot place blocks over the anchors part and cannot remove these in /gamemode 2

    Help..HELP.

    I'm in the latest version of what you have working in VS 1.16.5

    • Haha 1
  4. Hello,

    IM sure I'm not the only one that would love to have a cosmetic option for showing or not showing the Backpack on the toon. With so many wonderful outfits just don't shine with others on server when backpack is showing. Since Cosmetic I know it would be a FAR future thought but maybe keep it in mind. I know we could remove all our backpacks but then running around with no packs (inventory) gets tough just to socialize while in city areas. Anyway just a thought.

    Thanks for a Wonderfully game as always.

     

  5. Having issues catching any fire flies. Placed jar with bait. Put tons of flowers around them its been days and days nothing. they fly around near my berry bushes but not in the flowers or near the jars. Any help I would appreciate it.

    Confused.

    Thank You

  6. Love the idea of bears.

    also how about making raccoon hats, hunters bear hood, wolf hood, since there are only small medium and large hides in game now but a huge one is list and no way to get it a bear would be the one to have it.  Could be small black bears near ponds and water and brown bears near flat land or tree areas. Grizzlys up on higher mountains or in caves and polar bears in the snow.  
     

    would love to see dear ducks, squirrels. Other in there. 
     

     

  7. 1 hour ago, Spear and Fang said:

    No bows in this mod sorry - and I'm not sure which mod you are referring to.

    A decent fishing pole mechanic was way beyond my skillset when I started modding, although I think I could probably tackle it now...

     

    OMG I didn't even know Tyron made better bows Awesome. TY Tyron, Better give credit to him :)  And ty for looking into Fishing Poles I think it is missing that. 

    Loving the traps so far.  Keep up the good work. 

  8. Apologies If this was in a previous post I looked but  did not see it.

    When I make a recurve bow and I'm drying the sticks where does it need to be to Dry. the description says open storage? What constitutes open storage for it to start drying.?

    All containers in VS are closed storage. I didn't see a Drying rack of any kind so confused.? Mine have been sitting for days and still at 0%.

    But at any rate please dont get discouraged with people hitting you up. It comes with the territory. yes they should read more but keep up the good work this is awesome that you gave us better bows and fish and snare traps for rabbits.

     

    P.S.  Why no fishing pole.??

  9. 7 hours ago, Misterandydandy said:

    I am trying to find a way for it. hopefully I can fix it or at least make it some what simple

    The Salt production mod was very nice jist putting water in a barrel and sealing it to get salt. Why not just incorporate this method.??? 

  10. Hello, would love to use this could we get an update. I could really use some music in my world.

    Currently, you can create the flute but as soon as you put it in hand and right click game crashes..

    The flute and mandolin are a must..

     

    Edit: If this is not continued is there a Modder out there that would consider taking on adding a bamboo flute, and a Mandolin. We really need music.

     

  11. Wouldn't change a thing. This game seems to be just the thing for the players that want to play what's there. Hopefully knapping will never go away. 

    I would maybe suggest an easy mode for servers that want it. But not removing it from the game for those who do.. Just like another option in server setup. 

    I myself want the challenge of having to sit and knap out a new tool and wonder if I'm about to be attacked by a wolf or something.

    • Like 2
  12. Was just wondering as I didn't see it anywhere requested or talked about. Wouldn't a GUI interface for land claiming be nice.

    Just a thought. I've seen it in WURM and a few other games. As much as I like command line stuff (not) I'd rather have a GUI interface to select options from.

    Even a Land Claiming tool in hand that you click on a square and GUI comes up or something like that. Maybe its something you have to make like.

    I liked WURMS idea of having a Stake you had to make to stake out your area then start the GUI and get to claiming.

     

    Thanks

    • Like 1
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