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watermonster

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Posts posted by watermonster

  1. Love youre mod! 😍

    Really something that is needed by vanilla in one way or another.

    Been getting an error sometimes when completing a iron ingot from a bloom on a 1.13.4 server, it will cause the client to disconnect.

    Spoiler

    5.10.2020 19:52:48 [Error] System.Exception: Can't create itemstack without item!
      at Vintagestory.API.Common.ItemStack..ctor (Vintagestory.API.Common.Item item, System.Int32 stacksize) [0x0001f] in <ea95a1eb7c5645b6a72a5b785b79e405>:0
      at AnvilMetalRecovery.MetalRecovery_BlockEntityAnvil.CheckIfFinished (Vintagestory.API.Common.IPlayer byPlayer) [0x000ab] in <2a49edb837f64b09a427202cfd270d36>:0
      at Vintagestory.GameContent.BlockEntityAnvil.OnUseOver (Vintagestory.API.Common.IPlayer byPlayer, Vintagestory.API.MathTools.Vec3i voxelPos, Vintagestory.API.Common.BlockSelection blockSel) [0x001c8] in <e2f1b77f4ab84b92981f65a3078802b7>:0
      at Vintagestory.GameContent.BlockEntityAnvil.OnReceivedClientPacket (Vintagestory.API.Common.IPlayer player, System.Int32 packetid, System.Byte[] data) [0x000f7] in <e2f1b77f4ab84b92981f65a3078802b7>:0
      at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockEntityPacket (_G9je56dJHtKJvFSBsXkB7nErImG packet, Vintagestory.Server.ConnectedClient client) [0x00032] in <f4a48dd783cc40918cec721779475ae5>:0
      at Vintagestory.Server.ServerMain.HandleClientPacket (Vintagestory.Server.ConnectedClient client, System.Byte[] data) [0x0005a] in <f4a48dd783cc40918cec721779475ae5>:0
      at Vintagestory.Server.ServerMain.ProcessNetMessage (Vintagestory.Common.NetIncomingMessage msg, Vintagestory.Common.NetServer mainSocket) [0x00156] in <f4a48dd783cc40918cec721779475ae5>:0

     

     

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