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Leenah

Very Important Vintarian
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Posts posted by Leenah

  1. 1 hour ago, Mr1k3 said:

    Since your using two different types of logs the recipe does not know which type of board to give you, just how the game works, otherwise would have to add fixed outputs and getting oak boards from your purpleheart wood and that would suck. Will look into the conflict with the bow-stave probably just change the recipe shape for that one. Also looks like I missed adding in some variants of wood to the recipe, will also fix that as well.

    The screenshot has the recipe for firewood, not boards :) It uses an axe and I did test with both logs of the same type and mixed, which is shown in the handbook. 

    For boards I of course tested only with the exact same type of log and with a saw (I went back and double-checked that just in case).

  2. Hi! I seem to have found some issues with Lumberjack class recipes, specifically with the ones that are supposed to save on durability to create boards and firewood.

    Firewood: Vanilla game and 1.2.2 version of the mod and class exclusive recipes enabled in world config (completely new world created to test):
    Crafting grid does not recognize the recipe for Axe / log / log (tried with two of the same type of logs and mixed)
    image.thumb.png.fda96907d983d1d99f3226fc7b34e202.png

     

    Boards: Vanilla game and 1.2.2 version of the mod and class exclusive recipes enabled in world config (completely new world created to test):
    Crafting grid recognizes Saw / log / log - but there are two issues:
    - recipe competes with the vanilla recipe for raw bowstave if you use oak, maple or walnut
    - if you use any other logs (like ebony, acacia, etc) - the recipe consumes only the top log and gives 12 boards, consuming 1 point of durability, so no savings in comparison to just saw/ log vanilla recipe :(

     

    Also, seconding the above about a command for admins to force all to re-select class on next login, if possible (or anything at all to help with that). It will be very difficult to maintain on a busy server when there will be future updates.

  3. Hey @Apache

    Tried the 1.3.3 version today on 1.14.10 (with other mods and as the only mod loaded on a completely new world) it doesn't seem to detect any arguments. trying to add any waypoints with .wp (e.g. copper, pin home, etc, etc) only returns "invalid argument". Not sure if I remember correctly but .wp alone used to bring up a list of all possible waypoint commands but it doesn't do that anymore either. The map centering function is working fine though.

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