Hello everyone, I'm encounting an issue with a save. While using World Edit, the game crashed when I clicked paint tool and chisel tool. First I've removed my mods.
I've read the crash report, and seen that the problem was related to openal32.dll module. I've gone to the folder and rename the file that was renamed OpenAL32.dll, then restarted my save, but it keeps crashing.
No problemo: I've renamed it like before, yet the save keeps crashing. Funny thing is, it is not crashing with other saves.
Can someone guide me please ? Here is the crash report (I've removed username for security issues).
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Running on 64 bit Windows 10.0.18362.0 with 32717 MB RAM
Game Version: v1.20.10 (Stable)
10/05/2025 16:35:12: Critical error occurred
Loaded Mods: game@1.20.10, creative@1.20.10, survival@1.20.10
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.Client.NoObf.SystemHighlightBlocks.OnRenderFrame3DTransparent(Single deltaTime) in VintagestoryLib\Client\Systems\Render\HighlightBlocks.cs:line 421
at Vintagestory.API.Client.DummyRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in VintagestoryApi\Client\API\IClientEventAPI.cs:line 83
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 202
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 816
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 928
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 740
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 170
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 10/05/2025 16:29:02, Site = , Source = Application Error, Message = Nom de l’application défaillante Vintagestory.exe, version : 1.20.10.0, horodatage : 0x66470000
Nom du module défaillant : openal32.dll, version : 1.23.0.0, horodatage : 0x63dd31ad
Code d’exception : 0x40000015
Décalage d’erreur : 0x00000000000df046
ID du processus défaillant : 0x53f0
Heure de début de l’application défaillante : 0x01dbc1b6fb96312f
Chemin d’accès de l’application défaillante : C:\Users\XXX\AppData\Roaming\Vintagestory\Vintagestory.exe
Chemin d’accès du module défaillant: C:\Users\XXX\AppData\Roaming\Vintagestory\Lib\openal32.dll
ID de rapport : 72a64733-b121-441e-9c12-446f97dfbdbc
Nom complet du package défaillant :
ID de l’application relative au package défaillant : }