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Posts posted by Scarlett Wicks
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6 hours ago, Streetwind said:
Looks like your world is a pre-1.18 world. I know you said you created it in the latest release, but it's clearly behaving like it's older.
Try and see if you can replicate this effect when you make new worlds. If yes, remove your mods and try again. If the problem persists, that's worth a bug report.
If you cannot reproduce it, you have two options:
- start over in a new world that doesn't have this problem
- force-spawn the archive in your current world using admin commandsI've tried both, creating a new world with no mods installed. It was fine, tried it with all my mods, and was fine.
The only thing I can really think of that I didn't try was that I used a seed? Edited the settings slightly? -
I've been playing on this world for awhile and explore for quite awhile, but when I got the map and tried to use it it keeps saying "No Location Found on this Map", I tried getting other copies from the trader but they all don't work.
I have a number of mods but, can't imagine anyone of them would cause the Archive to just, NOT spawn? I made the world in the latest release, but when I did it said I'd created the world on an earlier instance, could that be it?
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Love this idea, It's not Overly Complex like Tinkers Construct, but gives a wide variety of things. It also gives space for other types of add-ons perhaps. Instead of "This is the best materials", perhaps certain materials give larger bonuses to things like speed ect. Hope something like this gets added to the main game! (Or some sort of mod!)
Food Storage Beyond Crocks
in Suggestions
Posted
The only current way to store meals is via crocks, which is fine, it certainly works, but something that could be interesting to expand on this is more ways to store things.
Like glass Mason Jars, or cans that we have to smith and seal. It would give more interesting ways of adding onto current systems, and allow for more food preservation.