So I've long time been a fan of the tailor. Most of my singleplayer time has been spent with Tailor. I love the theming of during a survival civilization rebuilding situation, people skilled in clothing would be notably crucial. I like the cool clothes and gamberson is my beloved.
However, there are complaints and I get them. I've seen a few suggestions for a rebalance, with people pointing out Talior has too many debuffs for the advantages, especially in singleplayer... and yeah, it's probably true.
That said, I don't believe that is the issue at heart. Plenty of the classes have rough debuffs, and people have no problem playing around them. Yeah sure, maybe the advantages are a little better but Blackguard and Malefactor's drawbacks are much more punishing... and it doesn't seem to be as much of an issue.
I believe this to really be a matter of class identity. Playing tailor just feels too much like playing commoner. It's not that tailored armor and nice clothes aren't necessarily strong enough, it's that they don't lead to unique gameplay. In other words, they don't leave a comprehensive framework of limitations and advantages to make choices within, except maybe what to put the first few harvests of flax towards.
My proposal would be to give Tailor a very small buff that a handwave-y lore reason could be contrived for. The point of this slight buff would only be to give the player an option for a slightly more defined playstyle in certain situations.
To this end, since we have a time to apply healing items now, I would suggeat a buff to healing item *application*. Not actual regen, but the time it takes to apply a poltice or something. The justification for this is tailors are good at working with fabric and getting between folds I guess.
The point is, this would leave put Tailor in a position where the player has a very slightly increased survivability if they do not engage in a intense fight, favoring running away or potentially using wits to draw the fight out. This also means Tailor can act as a quick medic to high-armored friends, further backing their 'muliplayer support' potential role.
Even if this is not the right tweak, I suspect it's still fundamentally a class identity problem, which means it's a opportunity to adress it in a cool way that gives more depth to the game. But what do people think? Is Tailor tailor-ey enough? Does the class already come out better in multiplayer and I've missed the point?
EDIT: Whoops clicked post before I had finished typing
EDIT EDIT: typos