Lesdmark
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Posts posted by Lesdmark
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1 hour ago, PhotriusPyrelus said:
Eh, well, guess it doesn't matter. Sometimes I forget just how easy stuff like this is to alter. assets/survival/blocktypes/plant has two fruit tree .json files where you can edit the rooting and grafting chance, and also the death temperatures. So I guess I'll just tweak those like I did tool durability.
EDIT:If that was the goal of the game, I should think there would be ways to insulate and protect the trees beyond just building a relatively expensive greenhouse. For each one (since only one such tree can fit in a greenhouse).
I think the game would be called Fruit Tree Protection Simulator if that was a major consideration. Lol
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Making something "feel" like realism without actually being realistic is what most designers aim for when trying to make a "realistic" game. I think that when a game mechanic gets in the way of fun, it should probably be examined to see it it needs to be changed. I do understand that part of the appeal of the game is the way the mechanics imitate an earthlike world. It is too easy thought to get tedium confused with depth and complexity. I think the trees dying might just be a bit tedious in this case because the mechanic does not serve any particular need. I mean if the goal of the game was to keep as many fruit trees alive as possible, then the mechanic makes more sense. I have about 400 hours in GTNH (I feel most people will know what that means) so I like a bit of depth and complexity combined with grind.
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Just from watching McJty's playthrough so far I decided to purchase the game. Even if I end up not liking it that much I still believe in the concept enough to contribute to it financially.
Mining
in Discussion
Posted
Since the world already exists, It's too late to tweak the world settings so that more ore exists overall. I feel like it makes your first experience a bit less painful if ore hunting is not your thing.