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TamTroll

Vintarian
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  1. it just feels wrong to have all my wine be stored in open-to-the-air barrels you know? At least let me seal them.
  2. Twice now I've had rifts spawn inside my walls, inside of solid blocks, usually right next to a light source. This started a couple of updates ago i think. the first one is from today, Aug 29th, and the 2nd one from August 13th. What should i do?
  3. I see a storm in the distance, I'm not sure if it's coming towards me, or moving past. it would be nice to know what direction the wind is blowing so that i can easily tell. A simple rotating object made of wood, cloth, or metal, that points in the direction wind is flowing, would be nice.
  4. if it's anything like what happened to me, the game tried to spawn in a treasure hunter, and gave information on how to spawn one in naturally. From what i understand (from what i was told in a thread i made earlier to day on the subject) a Treasure hunter is just another merchant, you will encounter multiple of them as you travel the world. So hopefully, you should be able to ignore that popup.
  5. Gotcha, if it's just a trader then i should be okay then, i was planning on making a sailboat to travel long-distances in the future anyways. So if he can spawn in more then one location, i should be fine.
  6. So i haven't really invested too much time in the story of this game, i haven't stumbled across anything or gone looking for anything, I'm still in the process of domesticating chickens and building a house. Apparently after this last update though, i was told that the "Treasurehunter" location was blocked by player-placed blocks. Now I've done a little bit of long-distance exploring in my world, but i didn't place much out there. Is the Treasurehunter supposed to be close to spawn? Sooo.. Basically I'm stuck. I don't know what this is, where it's supposed to go, how far away from me it's supposed to be, if it's supposed to be underground or above ground, if placing it will destroy existing terrain, etc. And unless it's some new early-game thing you're supposed to encounter right away, i don't want to spoil myself on story content by knowing exactly where it is. Can anyone provide me some more information on what this "Treasurehunter" thing is, where it's supposed to go, that kind of thing?
  7. nah, not aiming for story stuff. just in desperate need of Salt and Lime, neither of which exist anywhere near me in any capacity.
  8. Gotcha. I'll head south next time i go on an adventure then, thanks! little strange as going north made me encounter things like Deer and Goats, which felt more warm-temprature then bighorn sheep, but maybe that was just a biome thing rather then a temprature thing.
  9. And is going south faster then going north to get to warmer climates? I'm assuming if i kept going north i would have hit what, frozen tundra before desert? is that right?
  10. So does everyone start in this general environment then? Bears, Bighorns, Wolves, Winter, etc? I was under the impression that people could spawn in any of the possible biome strips, that if i made a new world with a new set on the same settings, i could start the game in a desert by pure chance instead.
  11. And is there a way to know which way to go if i didn't use default settings?
  12. so i know the world kind of exists in "strips" of environment. Cold, temperate, hot, temperate, cold, repeat, etc. and that you travel from one to the other by going north-south I'm not sure what environment i live in right now though, and I'd like to find some hot, desert-like environments, but i don't know whether going north or south would be faster. Currently i live in an environment with Bighorn sheep, Boars, Bears, Moose, Wolves, and Chickens. No Bees, no Termites, no Deer. I've got both a summer and a winter, but i feel like I'm in one of the "cold" regions, which i think implies I'd be near one of the "poles" of the planet if it were a sphere. The problem is i don't know if the "Artic" section of the world would be to my north or to my south. I travelled north recently and started encountering Goats and some variety of Deer. This was in the spring and early summer though, so I'm not sure if it gets colder up there or not. I haven't travelled too far south yet. Is there any surefire way to tell which way will get me to the hot climates faster?
  13. as someone who likes to explore and wander the world, I'd like to see more Temperature and Weather effects. - Consequences for getting too hot, clothes and actions to cool down - The ability to read the temperature in a given area, room, structure, or environment rather then just "outside", Like okay it's -24c outside, but what's the temperature inside my house? i want my house to be warm. Let me insulate it to keep it warm when it's cold outside, or keep it cool when it's hot outside. Maybe being in Shadow is slightly cooler then in sunlight, you get colder as you go down caves, etc. - Ability to cool down a Cellar with Ice for longer preserving times, or heat up the house with a fire and heating vents or something -Heavy storms that can actually damage and/or severely hinder you, your activities, and possibly your structures, forcing you to hunker down and seek secure shelter in order to survive. Things like heavy snowstorms, sandstorms, hurricanes, tornadoes, that kind of thing. Perhaps these could do things like shake sticks off of trees and pull rocks out of the ground, refreshing stick and rock placement on the ground, or even reveal new ore veins by pulling new native ore samples up onto the surface. - Some method of deterring or preventing animal spawns in spesific locations, possibly for spesific animals. I'd rather not build up a whole base only to find out a Bear spawns inside it every 30 days or so.
  14. I've had this for a long time now. look away from the moose and go back in with your knife and right click on it a few times, maybe from different angles. Game just doesn't realize you finished carving for some reason.
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