Egon
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Posts posted by Egon
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Made a miners sack and clicked on one of my linen sacks to replace it. But i cant store the linen sack anywhere. Wont go in inventory or any storage. Could place it back in the inventory extension row. Mining sack works fine.
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Harvesting with the scythe the game crashed.
Running on 64 bit Windows with 16 GB RAM
Version: v1.14.0-pre.2 (Unstable)2020-10-29 14:51:35: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.ItemScythe.OnHeldAttackStep(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSelection, EntitySelection entitySel)
at Vintagestory.API.Common.CollectibleObject.OnHeldUseStep(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt)
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
at _2FvB4KLLiWD1BAdzVnyXmng2xqP._okkWXDjCj7ckYIFHQYt7VGaAs5k(Single )
at _43oeJWBPhXqZxn9qAbiYjPuudfF._GhICgtkYa4Nw4FVwCjvekTrTlEi(Single )
at _43oeJWBPhXqZxn9qAbiYjPuudfF._LaHik4LdIFdkTOzA4Sz2zqzl1QM(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _GXiu1zGKP9VctYZMQPrBn30TcjR._4RfQwlUytmnyKFMTa6unfhWf1xb(_3dOc8RzaGEHqEAoEFoJyT9um8xl , String[] )
at _b8suU5fXgDUnWrC8BDWI5aagX9k._4RfQwlUytmnyKFMTa6unfhWf1xb(ThreadStart )
-------------------------------Event Log, last 3 entries
==================================
{ TimeGenerated = 2020-10-29 14:51:36, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.NullReferenceException
at Vintagestory.GameContent.ItemScythe.OnHeldAttackStep(Single, Vintagestory.API.Common.ItemSlot, Vintagestory.API.Common.EntityAgent, Vintagestory.API.Common.BlockSelection, Vintagestory.API.Common.EntitySelection)
at Vintagestory.API.Common.CollectibleObject.OnHeldUseStep(Single, Vintagestory.API.Common.ItemSlot, Vintagestory.API.Common.EntityAgent, Vintagestory.API.Common.BlockSelection, Vintagestory.API.Common.EntitySelection)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single)
at Vintagestory.Common.EventManager.TriggerGameTick(Int64, Vintagestory.API.Common.IWorldAccessor)
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single)
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single)
at _2FvB4KLLiWD1BAdzVnyXmng2xqP._okkWXDjCj7ckYIFHQYt7VGaAs5k(Single)
at _43oeJWBPhXqZxn9qAbiYjPuudfF._GhICgtkYa4Nw4FVwCjvekTrTlEi(Single)
at _43oeJWBPhXqZxn9qAbiYjPuudfF._LaHik4LdIFdkTOzA4Sz2zqzl1QM(Single)
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(System.Object, OpenTK.FrameEventArgs)
at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon)
at OpenTK.GameWindow.RaiseRenderFrame(Double, Double ByRef)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double, Double)
at _GXiu1zGKP9VctYZMQPrBn30TcjR._4RfQwlUytmnyKFMTa6unfhWf1xb(_3dOc8RzaGEHqEAoEFoJyT9um8xl, System.String[])
at _b8suU5fXgDUnWrC8BDWI5aagX9k._4RfQwlUytmnyKFMTa6unfhWf1xb(System.Threading.ThreadStart)}
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Just want to report a bug on 1.14.0 pre2
Copper sword and Copper sword Clay mold are displayed as a white square/box with a question mark.
Indoor beekeeping?
in Questions
Posted
Could you please clarify why increasing the number of flowers over a certain number ( the max needed I assume) decreases the repopulating time?